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Simon-only IL table, no zips
Verifier Responses
Decision: Accept
Congratulations to Patrick "PJ" DiCesare!
Simon-only IL table, no zips
Verifier Responses
Quote:
Audio/Video is good. No signs of cheating. Video does looked like it was encoded in 4:3 and it was originally in 16:9, making the video look smushed. If it's possible to rerecord the video since they're replay videos, that'd be cool. If not, it's not a big deal. It looks great either way. I wanna get a second opinion on it though because it might just be me.
I am still amazed that this a thing. I am verifying a run of Castlevania HD. I never thought this would ever get this far, but it did! I applaud you PJ!
Now onto my response...
Stage 1: There isn't much I can say about this stage. You hit all the critical corner boosts, got great Merman luck, and got to Gergoth before the second laser. I could split hairs about missing the corner boost right before the Minotaurs, but I won't since it didn't cost you time, but it DID cost you a couple stylish points.
Stage 2: Great overall stage and getting all the vital corner boosts again. Watching you miss the boost before Treant hurt because I know how cool that one is, but it didn't cost any time. And I remember mentioning that boost by the White Dragon, and I don't blame you for wanting to try it because it's so impossible! Boss fight was great as usual (maybe a handful a frames slow in between mashing, but I'm splitting hairs here).
Stage 3: This stage personally amazed me because I know the Demons can be absolute assholes (which is why I love stage 2 so much as well). I don't recall ever being able to make that jump off the candle even before the patch, but I'll take Aftermath's word for it that it was possible before since he knew all the crazy tricks before the game was patched. As for the fight, it was just too good. That's about all I can say.
Stage 4: Awesome stage and that Fire Demon manip was sick! I know by experience how painful it is to get him to cooperate (I'm looking back at our insane co-op run of this stage). You nailed everything perfectly. Good job!
Stage 5: This stage impresses me the most and for good reason. Hitting the corner boosts off both pendulums is so hard to do since they're moving so fast. The good Harpy luck made me so mad because they never behave like that any other time! You caught lightning in a bottle with this run right there! The one thing that would've made it even better is if you could've went for the corner boost after hitting the switch heading to Death's room, but the enemy placement wasn't favorable at that point, so it was better you didn't try for it.
Stage 6: Honestly, even after watching you get hit by Dullahan after a miscalculation, I did cringe a bit, but then I went back to being amazed shortly after. Your Medusa Head room luck was perfect. The Dracula fight was perfect. A really good stage overall.
Overall, every stage was either perfect or near perfect, and the fact that anyone managed to complete an IL table for this game (not counting DLC stages) is crazy! Congrats PJ!
Accept
I am still amazed that this a thing. I am verifying a run of Castlevania HD. I never thought this would ever get this far, but it did! I applaud you PJ!
Now onto my response...
Stage 1: There isn't much I can say about this stage. You hit all the critical corner boosts, got great Merman luck, and got to Gergoth before the second laser. I could split hairs about missing the corner boost right before the Minotaurs, but I won't since it didn't cost you time, but it DID cost you a couple stylish points.
Stage 2: Great overall stage and getting all the vital corner boosts again. Watching you miss the boost before Treant hurt because I know how cool that one is, but it didn't cost any time. And I remember mentioning that boost by the White Dragon, and I don't blame you for wanting to try it because it's so impossible! Boss fight was great as usual (maybe a handful a frames slow in between mashing, but I'm splitting hairs here).
Stage 3: This stage personally amazed me because I know the Demons can be absolute assholes (which is why I love stage 2 so much as well). I don't recall ever being able to make that jump off the candle even before the patch, but I'll take Aftermath's word for it that it was possible before since he knew all the crazy tricks before the game was patched. As for the fight, it was just too good. That's about all I can say.
Stage 4: Awesome stage and that Fire Demon manip was sick! I know by experience how painful it is to get him to cooperate (I'm looking back at our insane co-op run of this stage). You nailed everything perfectly. Good job!
Stage 5: This stage impresses me the most and for good reason. Hitting the corner boosts off both pendulums is so hard to do since they're moving so fast. The good Harpy luck made me so mad because they never behave like that any other time! You caught lightning in a bottle with this run right there! The one thing that would've made it even better is if you could've went for the corner boost after hitting the switch heading to Death's room, but the enemy placement wasn't favorable at that point, so it was better you didn't try for it.
Stage 6: Honestly, even after watching you get hit by Dullahan after a miscalculation, I did cringe a bit, but then I went back to being amazed shortly after. Your Medusa Head room luck was perfect. The Dracula fight was perfect. A really good stage overall.
Overall, every stage was either perfect or near perfect, and the fact that anyone managed to complete an IL table for this game (not counting DLC stages) is crazy! Congrats PJ!
Accept
Quote:
Apologies for taking so long. I blame SGDQ and real life.
Game- Castlevania: Harmony of Despair - Simon
Run time-
Chapter 1: 1:19.64
Chapter 2: 1:19.88
Chapter 3: 0:57.04
Chapter 4: 0:56.03
Chapter 5: 0:56.22
Chapter 6: 2:18.16
Video quality- Great, other than the videos look a little squished as a 16:9 game in a 4:3 video. If this was processed through Anri-chan, isn't there an option to keep it widescreen?
Sound quality- Excellent.
Evaluation of the run-
Chapter 1: Not much to say other than KNIFE SPAM!!!
Chapter 2: At first, I thought that instead of aggro'ing the Sea Demon you could kick off of the Gurkha Master, but then I realized that you wouldn't get the height that you need. So, it's all good.
Chapter 3: Nice quick kill.
Chapter 4: Fire Demon shortcut x2 for the win! Also, KNIFE SPAM!!!!
Chapter 5: You let Death get an attack in...but still very good.
Chapter 6: You got good patterns in the Medusa rooms, and your Dracula fight was nice...except for the 3rd phase. You didn't let the great music play at all...
Final Decision- ACCEPT. Overall these are great ILs to have. My only complaint is that the runner didn't try to lose more of his sanity and attempt to get the DLC levels in too.
The only question I have: Isn't calling it "no-zips" a bit unnecessary for Simon? To my knowledge only certain characters can use the zips (Soma, obviously; Richter, Jonathan, maybe Julius), so wouldn't only those characters have to have zips/no-zips categories?
Game- Castlevania: Harmony of Despair - Simon
Run time-
Chapter 1: 1:19.64
Chapter 2: 1:19.88
Chapter 3: 0:57.04
Chapter 4: 0:56.03
Chapter 5: 0:56.22
Chapter 6: 2:18.16
Video quality- Great, other than the videos look a little squished as a 16:9 game in a 4:3 video. If this was processed through Anri-chan, isn't there an option to keep it widescreen?
Sound quality- Excellent.
Evaluation of the run-
Chapter 1: Not much to say other than KNIFE SPAM!!!
Chapter 2: At first, I thought that instead of aggro'ing the Sea Demon you could kick off of the Gurkha Master, but then I realized that you wouldn't get the height that you need. So, it's all good.
Chapter 3: Nice quick kill.
Chapter 4: Fire Demon shortcut x2 for the win! Also, KNIFE SPAM!!!!
Chapter 5: You let Death get an attack in...but still very good.
Chapter 6: You got good patterns in the Medusa rooms, and your Dracula fight was nice...except for the 3rd phase. You didn't let the great music play at all...
Final Decision- ACCEPT. Overall these are great ILs to have. My only complaint is that the runner didn't try to lose more of his sanity and attempt to get the DLC levels in too.
The only question I have: Isn't calling it "no-zips" a bit unnecessary for Simon? To my knowledge only certain characters can use the zips (Soma, obviously; Richter, Jonathan, maybe Julius), so wouldn't only those characters have to have zips/no-zips categories?
Quote:
I've been following PJ's runs of this pretty much since he got the game, and it's been interesting seeing the progress he's made this whole time. I know my mind was blown the first time I saw him aggro a fire demon to make ch. 4 shorter, and he just has made so many little shortcuts with Simon that I didn't think I'd see. I've actually watched the IL table in full about 15-20 times now just because it's so silky smooth and beautiful. Yes, there are a few mistakes, one of the more notable ones being in Ch. 6 with getting hit by the dullahan. No, he doesn't hit every corner boost. However, the combination of good luck, hitting all the corner boosts and shortcuts that matter the most, and pretty much flawless backdash cancel knife spam all add up to make an amazing watch.
This is a no brainer accept to me. Then again, I also thought Aftermath's Soma IL table was a no brainer back in the day, but the game just had to update and make him feel like he had to withdraw that. Stupid thing.
This is a no brainer accept to me. Then again, I also thought Aftermath's Soma IL table was a no brainer back in the day, but the game just had to update and make him feel like he had to withdraw that. Stupid thing.
Quote:
Sorry for taking so long...
Audio/Video is good, although I'm not a huge critic in that department
Stg 1: Turns out Simon can jump very high, and he got to the boss pretty quickly, and utterly demolished the boss.
Stg 2: Another boss that was destroyed, and I have a love/hate relationship with the puppetmaster. The enemy manipulation of the Blue birdie was also good.
Stg 3: Pretty standard for this level, but the bat manipulation was nice. It was also really impressive to see Menace triggered and killed from that far away.
Stg 4: Don't know what to say on this level, other than that the route there was good.
Stg 5: In my experience with this stage I have always gone left (with other characters) so it was interesting to see a new route.
Stg 6: Obviously the most boring/linear route in the game, but the runner did a nice job of making it go quickly.
Overall really smooth and impressive job. Now for the DLC levels? =)
Audio/Video is good, although I'm not a huge critic in that department
Stg 1: Turns out Simon can jump very high, and he got to the boss pretty quickly, and utterly demolished the boss.
Stg 2: Another boss that was destroyed, and I have a love/hate relationship with the puppetmaster. The enemy manipulation of the Blue birdie was also good.
Stg 3: Pretty standard for this level, but the bat manipulation was nice. It was also really impressive to see Menace triggered and killed from that far away.
Stg 4: Don't know what to say on this level, other than that the route there was good.
Stg 5: In my experience with this stage I have always gone left (with other characters) so it was interesting to see a new route.
Stg 6: Obviously the most boring/linear route in the game, but the runner did a nice job of making it go quickly.
Overall really smooth and impressive job. Now for the DLC levels? =)
Decision: Accept
Congratulations to Patrick "PJ" DiCesare!
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