My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/CastlevaniaDoS.html
James 'Aftermath' New Game + Hard mode run, and Boss Rush
Verifier Responses
To answer the category question, I don't know why it says that. I thought it was agreed that succubus and suspend glitches were the dividing line.
Decision: Accept
Reason: I think there's more menu than gameplay now.
James 'Aftermath' New Game + Hard mode run, and Boss Rush
Verifier Responses
Quote:
Besides a few minor hiccups both runs were well planned and executed. There's really nothing more to say - definite ACCEPT.
To answer the category question, I don't know why it says that. I thought it was agreed that succubus and suspend glitches were the dividing line.
Quote:
I have a non-verificiation question first off. I saw the definition of major skips for Dawn of Sorrow was changed on the game's page. It now says that any trick to get out of a room is a major skip. I'm a bit confused by that; it sounds vague. Does that mean that warping past a boss door to skip a boss is a major skip? Or is that considered warping into a room instead, and therefore legal no matter what?
Verifier comments below:
NG+:
What is up with the audio in this? At first not only is it out of sync, it doesn't even follow what's going on on the bottom screen. You can hear him getting a soul from one of the skeletons, but a soul never shows up. There's extra sound effects in spots too, like entering and exiting the pause menu. Then once he saves, the music skips and it's suddenly accurate with the bottom screen. Well, why not just use that part of the audio the entire time?
The gameplay itself is cool, though. Even though he wrote an essay on how to do this stuff, I'm still baffled. But it's still funny to see him slide around the map and get things. He beats the game in 2 and a half minutes, but he breaks it so much the game thinks it took 50 hours.
If the audio can be fixed so that it always matches up with the bottom screen, then I accept the run. I mean, I accept the run anyway, but I wouldn't want to see it on the site the way it is now. It's kinda grimey.
Boss Rush:
Hot damn, there is like nothing wrong with this run. Unless you really hate all the pausing involved. Talking strictly gameplay, though, it's 99% perfect. You'd be crazy not to accept this.
Verifier comments below:
NG+:
What is up with the audio in this? At first not only is it out of sync, it doesn't even follow what's going on on the bottom screen. You can hear him getting a soul from one of the skeletons, but a soul never shows up. There's extra sound effects in spots too, like entering and exiting the pause menu. Then once he saves, the music skips and it's suddenly accurate with the bottom screen. Well, why not just use that part of the audio the entire time?
The gameplay itself is cool, though. Even though he wrote an essay on how to do this stuff, I'm still baffled. But it's still funny to see him slide around the map and get things. He beats the game in 2 and a half minutes, but he breaks it so much the game thinks it took 50 hours.
If the audio can be fixed so that it always matches up with the bottom screen, then I accept the run. I mean, I accept the run anyway, but I wouldn't want to see it on the site the way it is now. It's kinda grimey.
Boss Rush:
Hot damn, there is like nothing wrong with this run. Unless you really hate all the pausing involved. Talking strictly gameplay, though, it's 99% perfect. You'd be crazy not to accept this.
Quote:
Re: gltiched run
cool glitch bro, it's almost like you had to play the game
Re: boss rush
cool menus, bro
(those are both accepts btw)
cool glitch bro, it's almost like you had to play the game
Re: boss rush
cool menus, bro
(those are both accepts btw)
Quote:
Both runs had some of the best A/V quality that I've seen yet in DS recordings. I've seen other videos of the succubus glitch being used to trip the Menace flag and skip nearly the entire game; but before seeing this run I never would have believed that it was possible to do this trick outside of a TAS.
The boss rush run had some menu input errors and hesitation while switching souls/equipment; but the actual gameplay was near-perfect. I hope to see a future run with tighter menu manipulation.
I vote to accept both runs.
The boss rush run had some menu input errors and hesitation while switching souls/equipment; but the actual gameplay was near-perfect. I hope to see a future run with tighter menu manipulation.
I vote to accept both runs.
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Hey Mike,
This is gonna be a short verification I'm afraid. =P Quality was pretty good for a recorded DS game (in the case of the new game plus, the double screen was a nice touch!).
The mistakes in either categories were very minor and hard to spot. I really can't think of any strats that could improve the current times (well, not worth it anyway).
This is an easy accept for both!
Now do any% non-glitched! ;]
This is gonna be a short verification I'm afraid. =P Quality was pretty good for a recorded DS game (in the case of the new game plus, the double screen was a nice touch!).
The mistakes in either categories were very minor and hard to spot. I really can't think of any strats that could improve the current times (well, not worth it anyway).
This is an easy accept for both!
Now do any% non-glitched! ;]
Decision: Accept
Reason: I think there's more menu than gameplay now.
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