My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/Castlevania.html
Aleksi 'Bablo' Kanerva's earth-shattering run (no, it's not a category :P)
Verifier Responses
Decision: Accept
Reason: It's a huge improvement over one of the older runs we have on the site.
This is the only verification I'm going to post tonight because I promised someone I would post tonight, but don't worry, there are plenty more to come tomorrow. Yeah, I know, I'm lame.
Aleksi 'Bablo' Kanerva's earth-shattering run (no, it's not a category :P)
Verifier Responses
Quote:
Stage 1 - nearly flawless, slight mistake going up the stair, due to bad luck though.
Stage 2 - again, really good. Creative strategies. I think there's a method at the falling spikes that would result in a 1-2 gain.
Stage 3 - Very nice stuff here. I love all the tactics used. The bats didn't really give him trouble luckily and the boss fight at the end went pretty well.
Stage 4 - Pretty much perfect. Going on the ceiling might be faster.... but it's VERY difficult and you can't do this consistently. I think his choice to keep holy water was a good idea. Fast and easy boss there.
Stage 5 - I hate this stage. Again, played very well, the boss strategy was amazing. No real mistakes I can spot.
Stage 6 - everything went well again. The boss fight strategy was something I hadn't seen before, very enjoyable. Of course, this is a hard boss fight because it is random. A few seconds are lost, but overall the fight was incredible anyway.
Overall, It's a fantastic run and contains very few errors. There are some spots for improvement, but nearly all the strategies were VERY well thought out.
Definite accept. The run's quality speaks for itself.
Stage 2 - again, really good. Creative strategies. I think there's a method at the falling spikes that would result in a 1-2 gain.
Stage 3 - Very nice stuff here. I love all the tactics used. The bats didn't really give him trouble luckily and the boss fight at the end went pretty well.
Stage 4 - Pretty much perfect. Going on the ceiling might be faster.... but it's VERY difficult and you can't do this consistently. I think his choice to keep holy water was a good idea. Fast and easy boss there.
Stage 5 - I hate this stage. Again, played very well, the boss strategy was amazing. No real mistakes I can spot.
Stage 6 - everything went well again. The boss fight strategy was something I hadn't seen before, very enjoyable. Of course, this is a hard boss fight because it is random. A few seconds are lost, but overall the fight was incredible anyway.
Overall, It's a fantastic run and contains very few errors. There are some spots for improvement, but nearly all the strategies were VERY well thought out.
Definite accept. The run's quality speaks for itself.
Quote:
I want to zuk Bablo's ding dong.
Quote:
Castlevania (NES)
Verification
I not pick ups cheats. Quality seems fine for me and i not pick up any audio troubles in video.
Well this run was insanely good. Also it is very big improvement over previous run which was also very good run.
I not pick ups any serious errors in this run. All bossen not went well like TAS did, but i understand weird whip damage glitch what TAS runner used are really random to make, so we can,t see it in any serious speedruns. Its can be used with first bad boss on console, but this look runner did very well job using axes and double pack so even using TAS quick kill its not make first boss fight much faster.
I like how runner skip stairs using damage boosts. Damage and hearth route seems really optimize and run look overall very risky and cool.
I surely ACCEPT this run. Because this run is very good and error free and its beat previous run with multiple seconds. I timed this new one was 12.22 which is almost 1 minute faster than previous run in SDA.
Verification
I not pick ups cheats. Quality seems fine for me and i not pick up any audio troubles in video.
Well this run was insanely good. Also it is very big improvement over previous run which was also very good run.
I not pick ups any serious errors in this run. All bossen not went well like TAS did, but i understand weird whip damage glitch what TAS runner used are really random to make, so we can,t see it in any serious speedruns. Its can be used with first bad boss on console, but this look runner did very well job using axes and double pack so even using TAS quick kill its not make first boss fight much faster.
I like how runner skip stairs using damage boosts. Damage and hearth route seems really optimize and run look overall very risky and cool.
I surely ACCEPT this run. Because this run is very good and error free and its beat previous run with multiple seconds. I timed this new one was 12.22 which is almost 1 minute faster than previous run in SDA.
Quote:
Good evening Count Mike,
NES Castlevania verification for your dining pleasure:
We all know and love this classic. And with so many Castlevania games being run, it's nice to see the original get beat down anew. Let's jump into the foray.
Stage 1-3, Big Bad Bat - This run uses a different whip upgrade route. Interesting. Stage 2 saves a couple seconds with better bat boosting. And the Big Bat fight is just a bit quicker.
Stage 4-6, Heart Throb Medusa - New runner skips the cross, saving pick up time as well as skipping the two stone for the cross. *Spoiler* The stage 5 knife pick up was a nice WTF moment *End Spoiler*. We all enjoy a good chuckle while watching a run. The final trap room in stage 6 before the Medusa hallway is done better as well.
Stage 7-9, Mummyz (With a Z, we don't care for spelling) - Another noticeable time saver by using the last hunchback in the opening scene for a boost instead of murdering him. Stage 8, the new run walks through the first bone pillar instead of killing it. What a pacifist. The Mummy fight was a bit better as well, A+ for better AI cooperation.
Stage 10-12, Frankie - This level was mostly the same as the old run. The big improvement is the powerwalk through stage 11. The new run doesn't stop moving and doesn't need to look back and it actually looks incredibly clean. I mean, he's killing birds with holy water. And the bottle doesn't break until it hits the ground. He's just smashing them in the head with a glass bottle and killing them. Might as well club some baby seals while you're at it.
Stage 13-15, Immediate improvement as the old runner gets hit back in the beginning, twice, and needs an extra meat break. New run cruises through. The rest of the stage is solid. Death is absolutely molested. The new run's pattern of killing death (<- Oxy moron?) is rape-tastic.
Stage 16-18, Cheating Ass, Transforming, Two Life Bar Having, Son of a Bitch Dracula - This level is also fairly similar, but the new run shaves a few tenths of a second not collecting the big heart at the end of stage 17. The Dracula fight is way better. Given the couple of big combos the new runner dishes out, I can see where there could be room for improvement with better appearing by the Count. But such is randomness in speed running. The bane of our lives. Still a good, suspenseful fight. Getting backed into the corner with one hit to die and pulling it off. And the fireball counter by holy water, Nice!
There really is zero noticeable execution errors, the time that could be saved is all because of random enemy movement and the like. Can't hold that against the runner in a run as smooth as this. The luck received was more than enough to shine through.
Audio/Visual is fine and no cheating unless the runner is a Cyborg. Even then we couldn't fault somebody for being born that way.
Bottom line: We must pray for the old run's soul as the new runner uses Simon Belmont to send it into the afterlife. And after more than four years no less...... R.I.P.
NES Castlevania verification for your dining pleasure:
We all know and love this classic. And with so many Castlevania games being run, it's nice to see the original get beat down anew. Let's jump into the foray.
Stage 1-3, Big Bad Bat - This run uses a different whip upgrade route. Interesting. Stage 2 saves a couple seconds with better bat boosting. And the Big Bat fight is just a bit quicker.
Stage 4-6, Heart Throb Medusa - New runner skips the cross, saving pick up time as well as skipping the two stone for the cross. *Spoiler* The stage 5 knife pick up was a nice WTF moment *End Spoiler*. We all enjoy a good chuckle while watching a run. The final trap room in stage 6 before the Medusa hallway is done better as well.
Stage 7-9, Mummyz (With a Z, we don't care for spelling) - Another noticeable time saver by using the last hunchback in the opening scene for a boost instead of murdering him. Stage 8, the new run walks through the first bone pillar instead of killing it. What a pacifist. The Mummy fight was a bit better as well, A+ for better AI cooperation.
Stage 10-12, Frankie - This level was mostly the same as the old run. The big improvement is the powerwalk through stage 11. The new run doesn't stop moving and doesn't need to look back and it actually looks incredibly clean. I mean, he's killing birds with holy water. And the bottle doesn't break until it hits the ground. He's just smashing them in the head with a glass bottle and killing them. Might as well club some baby seals while you're at it.
Stage 13-15, Immediate improvement as the old runner gets hit back in the beginning, twice, and needs an extra meat break. New run cruises through. The rest of the stage is solid. Death is absolutely molested. The new run's pattern of killing death (<- Oxy moron?) is rape-tastic.
Stage 16-18, Cheating Ass, Transforming, Two Life Bar Having, Son of a Bitch Dracula - This level is also fairly similar, but the new run shaves a few tenths of a second not collecting the big heart at the end of stage 17. The Dracula fight is way better. Given the couple of big combos the new runner dishes out, I can see where there could be room for improvement with better appearing by the Count. But such is randomness in speed running. The bane of our lives. Still a good, suspenseful fight. Getting backed into the corner with one hit to die and pulling it off. And the fireball counter by holy water, Nice!
There really is zero noticeable execution errors, the time that could be saved is all because of random enemy movement and the like. Can't hold that against the runner in a run as smooth as this. The luck received was more than enough to shine through.
Audio/Visual is fine and no cheating unless the runner is a Cyborg. Even then we couldn't fault somebody for being born that way.
Bottom line: We must pray for the old run's soul as the new runner uses Simon Belmont to send it into the afterlife. And after more than four years no less...... R.I.P.
Decision: Accept
Reason: It's a huge improvement over one of the older runs we have on the site.
This is the only verification I'm going to post tonight because I promised someone I would post tonight, but don't worry, there are plenty more to come tomorrow. Yeah, I know, I'm lame.
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