My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/BionicCommando.html
Jeff Feasel's run
Verifier Responses
Decision: Accept
Reason: R.I.P. SDkess
FYI, A+B+Start is not a separate category.
Jeff Feasel's run
Verifier Responses
Quote:
AV quality fine, no cheating/deaths, blah blah.
Quick Answer: New run is 36 seconds faster, using the same route and overall strategy. Easy accept.
Slightly Longer Answer: New run is 2 seconds ahead by the end of Area 15. 3 seconds ahead by the end of Area 5. 5 seconds ahead by the end of Area 3, and then 6. Old run fucks up trying to enter Area 14, loses about 5 seconds, total of 11. 17 seconds ahead by the end of Area 9. 27 seconds ahead by the end of Area 7. New run fucks up on the spike in Area 10, loses a second to the old run, total of 26 ahead still. New run gains 2 back in Area 11, total of 28. Then gains 8 more seconds altogether in Area 12, notably by only taking one cycle to kill the "Albatros" instead of two.
Not as detailed as I would normally like to be, but honestly the difference in speed is so clear when watching them side by side it's not really worth explaining it much more than that. The old run's age shows in the video quality too--VHS, I'm guessing?
New run's time is 17:44, going from when the map first appears until the "Is Joe still inside?" box disappears--no more input is required after the box is closed to see the ending.
As a side question, while I don't mind the lack of level exit code, is that enough to be considered a separate category? It could save a not-insignificant amount of time--maybe 20 seconds? Nothing wrong with keeping it traditional, if that's how people feel about it.
Quick Answer: New run is 36 seconds faster, using the same route and overall strategy. Easy accept.
Slightly Longer Answer: New run is 2 seconds ahead by the end of Area 15. 3 seconds ahead by the end of Area 5. 5 seconds ahead by the end of Area 3, and then 6. Old run fucks up trying to enter Area 14, loses about 5 seconds, total of 11. 17 seconds ahead by the end of Area 9. 27 seconds ahead by the end of Area 7. New run fucks up on the spike in Area 10, loses a second to the old run, total of 26 ahead still. New run gains 2 back in Area 11, total of 28. Then gains 8 more seconds altogether in Area 12, notably by only taking one cycle to kill the "Albatros" instead of two.
Not as detailed as I would normally like to be, but honestly the difference in speed is so clear when watching them side by side it's not really worth explaining it much more than that. The old run's age shows in the video quality too--VHS, I'm guessing?
New run's time is 17:44, going from when the map first appears until the "Is Joe still inside?" box disappears--no more input is required after the box is closed to see the ending.
As a side question, while I don't mind the lack of level exit code, is that enough to be considered a separate category? It could save a not-insignificant amount of time--maybe 20 seconds? Nothing wrong with keeping it traditional, if that's how people feel about it.
Quote:
SNAP!
This run is good. Damn good. There are a couple mistakes but the video is so impessive otherwise its an immediate ACCEPT.
I think I was most impressed by the use his grapple horizontally at key moments, to drag himself, sometimes off ledges. Sick. Nice work.
The audio is not synced right, I believe though the entire run
This run is good. Damn good. There are a couple mistakes but the video is so impessive otherwise its an immediate ACCEPT.
I think I was most impressed by the use his grapple horizontally at key moments, to drag himself, sometimes off ledges. Sick. Nice work.
The audio is not synced right, I believe though the entire run
Quote:
There are small little things that added up to this improvement, the little hops helped, the firing of the bazooka before the main terminal is on the screen also helps. a Lot of little frame improvements, that add up. Also better fights, and pushing forward a little faster. There was just a slightly higher level of implementation, but at the same time... There were more "minor things" missed. there were little swings that had to be cast twice that the original run didn't have. Is it really faster to bounce against the wall than hook that communication device?
Its an improvement, and it shows in little places. There are just a number more little things that make these little things, not seem as apparent.
Good focus and everything.
*Note* As this run shoots the helicopter, when Hit... I mean Master-D Finishes exploding, so does the Alabatross in the old run.
There was a little sound blurt i think at about 1:19; sounded like its naturally in the game, but I donno...
Video / audio is fine otherwise
Accept
Its an improvement, and it shows in little places. There are just a number more little things that make these little things, not seem as apparent.
Good focus and everything.
*Note* As this run shoots the helicopter, when Hit... I mean Master-D Finishes exploding, so does the Alabatross in the old run.
There was a little sound blurt i think at about 1:19; sounded like its naturally in the game, but I donno...
Video / audio is fine otherwise
Accept
Quote:
Verifier: btw this bionic commando run is just too awesome, i shat my pants
Verifier: planning and execution were just amazing
me: okay stop there, that's your verification quote
Verifier: planning and execution were just amazing
me: okay stop there, that's your verification quote
Decision: Accept
Reason: R.I.P. SDkess
FYI, A+B+Start is not a separate category.
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