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Game Page: http://speeddemosarchive.com/BatmanArkhamAsylum.html
Batman Arkham Asylum (Any %) (Single Segment) (Easy)
Verifier Responses
Decision: Accept
Congratulations to Sean 'DarthKnight' Grayson!
Batman Arkham Asylum (Any %) (Single Segment) (Easy)
Verifier Responses
Quote:
I didn't see any audio/visual problems. Gameplay was very smooth. I didn't see any cheating.
Accept
Accept
Quote:
A/V looks fine, no cheating.
I think I've been playing too much Arkham City. I keep instinctively yelling at the screen "Why aren't you using Multi-batarang takedown?" and "Why didn't you slide into that vent?!" >_>
I too accept this. It was sloppy at parts, but this game can be relatively random sometimes.
I think I've been playing too much Arkham City. I keep instinctively yelling at the screen "Why aren't you using Multi-batarang takedown?" and "Why didn't you slide into that vent?!" >_>
I too accept this. It was sloppy at parts, but this game can be relatively random sometimes.
Quote:
Nothing wrong with A/V quality, and there's no evidence of cheating.
The run isn't 100%, but it is sprinkled with a lot of really excellent luck and execution. The only gripe I have is the Ivy fight, and it's not because it's sloppy or slow. My problem with it is he only uses quick batarangs. The fastest spam method is quick bat, triple bat, quick bat, quick bat, repeat. Granted in a run this long it doesn't save a ton of time, and I'm assuming that the PS3 controls aren't the friendliest so I'm not going to let that hold back the run.
Accept
Oh, another thing, the slo-mo uppercuts on Joker can be skipped by hitting run/use
The run isn't 100%, but it is sprinkled with a lot of really excellent luck and execution. The only gripe I have is the Ivy fight, and it's not because it's sloppy or slow. My problem with it is he only uses quick batarangs. The fastest spam method is quick bat, triple bat, quick bat, quick bat, repeat. Granted in a run this long it doesn't save a ton of time, and I'm assuming that the PS3 controls aren't the friendliest so I'm not going to let that hold back the run.
Accept
Oh, another thing, the slo-mo uppercuts on Joker can be skipped by hitting run/use
Quote:
Sorry for the delay guys.
Easy Accept for this one, A/V fine, no cheating detected, great overall improvement, only a couple of minor areas, missed a few crits. As the runner notes, overall it doesn't matter massively as a lot of the time it's due to trying to get the next hit off faster and on easy mode most inmates go down to one regular strike and one crit anyway.
A few notes:
Thanks to the new "SS with Resets" ruling (that was confirmed after this was submitted) the runner could have skipped the first encounter with Poison Ivy in the Botanical Gardens using a checkpoint restart and running straight to Croc's Sewers. Maybe a minute could have been saved with that but the good news is that if anybody wants to obsolete this run they'll have to do more than just put that skip in. It could be argued that come of the Scarecrow areas looked excessively safe but in an SS run I wouldn't expect this part to be particularly dangerous. The verifier above already mentioned the Ivy fight. I was actually quite surprised when I saw that too but again that doesn't stop this being a great run.
This isn't a positive or a negative but interesting to note that the runner gets the Firefly Riddle but not the Croc riddle after rescuing the doctors near the start of the game (when he's waiting for A-G-E-S for the Doctors to muster up the courage to speak to their saviour, a habit they've helpfully taught to all the NPCs in the sequel) - there is so much time available that I'd say the "Croc escaping" riddle is easier to get than Firefly's, so not sure why he didn't get it. In the end it doesn't matter for the Exp grinding, although considering he tried to get the "You don't know Jack" riddle earlier in the game, which I don't think you can get without zooming in (and therefore slowing down) this may be a better option. There's also a few "free joker teeth" (i.e. can be got without costing time) that are ignored early on in the game - again it's obvious they aren't needed for an easy mode run though.
There's a lot of fantastic points in the run. Personally, I really liked the dash through the Predator room before the Bane fight (which was expertly manipulated, by the way - the runner's correct about it not being random at all) as well as the room before the double Titan fight in the Botanical Gardens (as well as the double Titan fight itself). The main reason I highlight those is because it's supposed to be an instant Game Over if you are spotted or the guards notice you taking out their colleagues. Knowing that, the routes may look incredibly dangerous but the runner shows excellent execution and understanding of the patrol patterns so it becomes both fast and safe.
This game also seems to mark a tradition in the Arkham games where even though they have giant trolls that you have to fight, they are actually out-trolled by pretty silly things, such as a small combo-breaking guy in a chair. I feel your pain.
Ok got that out of the way, so who's up for a Challenge Mode IL table?
Easy Accept for this one, A/V fine, no cheating detected, great overall improvement, only a couple of minor areas, missed a few crits. As the runner notes, overall it doesn't matter massively as a lot of the time it's due to trying to get the next hit off faster and on easy mode most inmates go down to one regular strike and one crit anyway.
A few notes:
Thanks to the new "SS with Resets" ruling (that was confirmed after this was submitted) the runner could have skipped the first encounter with Poison Ivy in the Botanical Gardens using a checkpoint restart and running straight to Croc's Sewers. Maybe a minute could have been saved with that but the good news is that if anybody wants to obsolete this run they'll have to do more than just put that skip in. It could be argued that come of the Scarecrow areas looked excessively safe but in an SS run I wouldn't expect this part to be particularly dangerous. The verifier above already mentioned the Ivy fight. I was actually quite surprised when I saw that too but again that doesn't stop this being a great run.
This isn't a positive or a negative but interesting to note that the runner gets the Firefly Riddle but not the Croc riddle after rescuing the doctors near the start of the game (when he's waiting for A-G-E-S for the Doctors to muster up the courage to speak to their saviour, a habit they've helpfully taught to all the NPCs in the sequel) - there is so much time available that I'd say the "Croc escaping" riddle is easier to get than Firefly's, so not sure why he didn't get it. In the end it doesn't matter for the Exp grinding, although considering he tried to get the "You don't know Jack" riddle earlier in the game, which I don't think you can get without zooming in (and therefore slowing down) this may be a better option. There's also a few "free joker teeth" (i.e. can be got without costing time) that are ignored early on in the game - again it's obvious they aren't needed for an easy mode run though.
There's a lot of fantastic points in the run. Personally, I really liked the dash through the Predator room before the Bane fight (which was expertly manipulated, by the way - the runner's correct about it not being random at all) as well as the room before the double Titan fight in the Botanical Gardens (as well as the double Titan fight itself). The main reason I highlight those is because it's supposed to be an instant Game Over if you are spotted or the guards notice you taking out their colleagues. Knowing that, the routes may look incredibly dangerous but the runner shows excellent execution and understanding of the patrol patterns so it becomes both fast and safe.
This game also seems to mark a tradition in the Arkham games where even though they have giant trolls that you have to fight, they are actually out-trolled by pretty silly things, such as a small combo-breaking guy in a chair. I feel your pain.
Ok got that out of the way, so who's up for a Challenge Mode IL table?
Decision: Accept
Congratulations to Sean 'DarthKnight' Grayson!
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