My feelings on The Demon Rush
Game Page: Doesn't exist yet
Steven 'Master ZED' Eillis's single-segment easy run
Verifier Responses
There's a reason for the spoiler below, it's by yours truly. I don't know why it took me this long to figure out that a spoiler tag would be the best way tohide handle his responses.
Decision: Accept
Reason: Batman
Note: The runner is actually against posting this run because he supposedly improved it, but I haven't seen or heard anything from him in the last 3 weeks.
Steven 'Master ZED' Eillis's single-segment easy run
Verifier Responses
Quote:
Verifier: the good: group fights were executed very nicely with very few errors (and none that cost him a lot of time), boss fights were handled very well
Verifier: the bad: a few trouble spots (finding boles, titan ivy) and a lot of hesitation (nightmare scenes)
Verifier: verdict: I'm going to accept this run since it's a single segment run of a hard game with 90% of the run very solid and only about 10% that could use some work
Verifier: let's hope that any future runs will try to go balls to the wall during the nightmare scenes
Verifier: quick note on the video: there's a noticable screen bob from the deinterlacing (seen a lot easier on text), hopefully that will be gone for the final encode
Verifier: the bad: a few trouble spots (finding boles, titan ivy) and a lot of hesitation (nightmare scenes)
Verifier: verdict: I'm going to accept this run since it's a single segment run of a hard game with 90% of the run very solid and only about 10% that could use some work
Verifier: let's hope that any future runs will try to go balls to the wall during the nightmare scenes
Verifier: quick note on the video: there's a noticable screen bob from the deinterlacing (seen a lot easier on text), hopefully that will be gone for the final encode
There's a reason for the spoiler below, it's by yours truly. I don't know why it took me this long to figure out that a spoiler tag would be the best way to
Quote:
Time to serve up the sixth in my unique brand of verifier commentary not seen anywhere else, unless someone decides to be a copycat which isn't too farfetched a possiblity. My goal? To dish out the most unique verifier commentary ever seen.
WARNING: The following commentary is not suitable for all viewers. And I do mean all viewers.
...
...
...
Dear People,
It is I, the verifier known only as Yours Truly! And I am doing my sixth ever verifier commentary! So, what horrible atrocity that is damaging to both IQ and sanity am I pumping out today? Well, you already know the answer, since you clicked it, but I'll give it anyway to those who suffered enough brain damage between reading the topic title and reading the start of this: Batman: Arkham Asylum, on easy-peasy mode! It's only logical that I, the insane verifier, verify a game about the mentally insane, am I right?
Many Batman games have come, and many Batman games have gone. But none of them have truly made you able to say "I'm Batman..." after playing them. They were all beat'em ups and/or sidescrollers! Not that there's anything wrong with that. Some of them kicked ass. Of course, no one has bothered to run The Adventures of Batman and Robin on the SNES (not that inferior Genesis version) yet, so it's not all well and good. But one thing at a time, and the one good thing in the world of Batman running at the moment is that this brand spankin' new run of this game where you truly are Batman, hiding in the shadows and using gadgets and shit, has now been ran!
Unfortunately, there were some...issues...no, not anything on my part! I'm innocent for once! Not anything from Mikey Boy, he did nothing wrong! Not anything in run quality, it was good from what I don't understand! And that's just it! I do not understand! Why? Well, simple you see. The running man...DID NOT SEND COMMENTS!!!
But I'm a patient individual, so I waited.
A little under two weeks later, and I decided that I might as well get this over with. Comments or not. However, I had to switch from my gameplan of using the verifier's comments to "prove" that he is insane, due to general incompetence. A replacement was created, which was also lost due to general incompetence. So instead, I offer you this, completed at the very last minute and at great expense. And here it is. You know how it is by now. This commentary is so over the top I will warn again that it is not suitable for all viewers.
================
The Running Batman
Bitchin' walking segment with nothing to do. Bitchin' fighting. Bitchin' platforming. Bitchin' blowing bitches up when fighting. Bitchin' use of RC-Batarang against Mr. Generic Killer (best part!). Bitchin' use of the line launcher in general, especially in Killer Cock's lair. This run is just bitchin'. I'm probably missing a few bitchin's here and there due to the comments not being sent yet, but the bitchin' I've seen is enough so that I'm not bitchin'. He never screwed up horribly like missing the last orb or anything, nope, just bitchin' ass-kickin'. Oh, there was one part where he fucked up the signal thingy, that I can't remember the name of. Took him like 20 seconds to get one of those nasty nasty locks, but he still prevailed in the end! The bitchin' positives outweigh the not-so-bitchin' negatives. Bitchin' run.
================
Final Verdict:
You can put lipstick on a pig, but it's still a pig. And similarily, you can put a veil of confusion on a good run, but it's still a good run! Maybe I was just sleepy when I watched it, though. Or maybe I'm overly demanding again? Yours Truly requires comments! But hey, I know greatness when I see it, and I see it!
What? Were you perhaps expecting some ginormous play-by-play? What do you think I am, crazy? Well, yeah, maybe a little, but I'm not THAT crazy! Uhh...plus I didn't know where to separate them. >_> However, here's some fun little info for you - nate, our beloved video-handler...hell, I don't know how to wittily describe it, so I'll just be blunt: nate separated it into two parts because he thought it was two segments when it was single segment. Has that ever happened before...? It was very clearly a DVD switch! Oh, and anyone else find it funny how superior technology can still only record two hours of video at best quality?
Oh whatever. Let's just say accept this like this bitchin' thing deserves and get it over with.
Yours Truly,
Yours Truly
WARNING: The following commentary is not suitable for all viewers. And I do mean all viewers.
...
...
...
Dear People,
It is I, the verifier known only as Yours Truly! And I am doing my sixth ever verifier commentary! So, what horrible atrocity that is damaging to both IQ and sanity am I pumping out today? Well, you already know the answer, since you clicked it, but I'll give it anyway to those who suffered enough brain damage between reading the topic title and reading the start of this: Batman: Arkham Asylum, on easy-peasy mode! It's only logical that I, the insane verifier, verify a game about the mentally insane, am I right?
Many Batman games have come, and many Batman games have gone. But none of them have truly made you able to say "I'm Batman..." after playing them. They were all beat'em ups and/or sidescrollers! Not that there's anything wrong with that. Some of them kicked ass. Of course, no one has bothered to run The Adventures of Batman and Robin on the SNES (not that inferior Genesis version) yet, so it's not all well and good. But one thing at a time, and the one good thing in the world of Batman running at the moment is that this brand spankin' new run of this game where you truly are Batman, hiding in the shadows and using gadgets and shit, has now been ran!
Unfortunately, there were some...issues...no, not anything on my part! I'm innocent for once! Not anything from Mikey Boy, he did nothing wrong! Not anything in run quality, it was good from what I don't understand! And that's just it! I do not understand! Why? Well, simple you see. The running man...DID NOT SEND COMMENTS!!!
But I'm a patient individual, so I waited.
A little under two weeks later, and I decided that I might as well get this over with. Comments or not. However, I had to switch from my gameplan of using the verifier's comments to "prove" that he is insane, due to general incompetence. A replacement was created, which was also lost due to general incompetence. So instead, I offer you this, completed at the very last minute and at great expense. And here it is. You know how it is by now. This commentary is so over the top I will warn again that it is not suitable for all viewers.
================
The Running Batman
Bitchin' walking segment with nothing to do. Bitchin' fighting. Bitchin' platforming. Bitchin' blowing bitches up when fighting. Bitchin' use of RC-Batarang against Mr. Generic Killer (best part!). Bitchin' use of the line launcher in general, especially in Killer Cock's lair. This run is just bitchin'. I'm probably missing a few bitchin's here and there due to the comments not being sent yet, but the bitchin' I've seen is enough so that I'm not bitchin'. He never screwed up horribly like missing the last orb or anything, nope, just bitchin' ass-kickin'. Oh, there was one part where he fucked up the signal thingy, that I can't remember the name of. Took him like 20 seconds to get one of those nasty nasty locks, but he still prevailed in the end! The bitchin' positives outweigh the not-so-bitchin' negatives. Bitchin' run.
================
Final Verdict:
You can put lipstick on a pig, but it's still a pig. And similarily, you can put a veil of confusion on a good run, but it's still a good run! Maybe I was just sleepy when I watched it, though. Or maybe I'm overly demanding again? Yours Truly requires comments! But hey, I know greatness when I see it, and I see it!
What? Were you perhaps expecting some ginormous play-by-play? What do you think I am, crazy? Well, yeah, maybe a little, but I'm not THAT crazy! Uhh...plus I didn't know where to separate them. >_> However, here's some fun little info for you - nate, our beloved video-handler...hell, I don't know how to wittily describe it, so I'll just be blunt: nate separated it into two parts because he thought it was two segments when it was single segment. Has that ever happened before...? It was very clearly a DVD switch! Oh, and anyone else find it funny how superior technology can still only record two hours of video at best quality?
Oh whatever. Let's just say accept this like this bitchin' thing deserves and get it over with.
Yours Truly,
Yours Truly
Quote:
Quality report: Seems fine, although there's some slight bobbing on my end, but it's certainly tolerable and will probably be eliminated by posting (or so I've been told). I also had a major problem downloading all of the first segment. Several times the size of the file was either too small and twice even too big, and in either case the bobbing became intolerable. There must have been a problem on my end, but nevertheless I had to download the file six or seven times. Also, I don't know if there should have been two files instead of one. Do long pauses count as segment breaks? Assuming not, the pause should be shortened and the files appended.
Cheating/Continuity: Nah, I didn't see anything suspicious. Single segment. No segment cuts as far as I could tell. Most of the mistakes made have been addressed in the forum, but I'll list whatever extemporaneous thoughts came to me while watching.
Cons:
1. Some fighting hiccups in early areas. Intensive care getting stuck on corners in fight.
2. Why did he place unnecessary remotes when he was trying to save the doctor/s?
3. Could have used grapple hook in batcave for minor gain.
4. Couple slipups after the (good) library section. Tried to use batarang while in vent. Missed critical attacks. Tried to use grapple hook but used batarang in an office area.
5. Just wondering why he skipped some obvious experience, like teeth in library areas and an audio interview. (after watching the run, I assume it was because he had already accounted for all the experience he would need, and there was plenty left over)
6. Just wondering what he was looking at during the beginning of the second scarecrow experience.
7. Second scarecrow experience: could have moved faster during the first section. Looks like he got nervous.
8. Same area. REALLY could have gone faster at the part where you have to jump up a platform, then jump across, then climb around a beam. Worst part of the run so far.
9. [Omitted - answered my own question]
10.Not greatest fight when he entered the botanical gardens.
11.Using zipline sometimes frivolously (as in, to cross short hallways and saving negligible if any time).
12.Using super grapple on guys now and then when he should have used quickarang.
13.Um, way to go Batman. No bullet dodge using his middle stick? Geez, louise. Using one's middle stick constantly is kind of a prerequisite for a quality speedrunning career.
14.What was the point of detonating the three bombs during the last part of the last section of the last scarecrow experience? Seems like those skeletons instantly respawned.
15.Oops. Little route mistake starting his return out of Croc's lair. No biggie.
16.Um, the snipers don't do crap damage in easy mode. Wish this was on normal or higher mode. He could probably still skip the snipers if he just used a defense upgrade when nearly dead. Or a remote control rang if need be. But anyway.
Pros:
1. Nice cinematic skips.
2. AWESOME shortcut by diving into water to teleport to the top of the medical area.
3. Fighting in general is pretty good. Good use of critical strikes
4. Nice idea using remotes on skeletons in scarecrow fights.
5. Good use of the controlled batarang against zsasz in library area. Bout the only time he used that upgrade.
6. Holy crap range amplifier is ridiculous. Nice job saving security dudes from Harley in penetentiary.
7. Shortly later: nice crack addict skips.
8. Harley fight: nice use of super grapple. Handy for stun rod men. Not sure it's quicker than jumping over them, but seems fine.
9. Nice double titan fight in botanical. Though it seems on easy mode that these guys crumble faster than a cheese danish.
10. AWESOME skip exiting botanical gardens with the fountain and the zipline-to-exit.
11. Wow. Upgraded cryptographer makes disarming bomb when back in intensive treatment a breeze. It never leaves green. Nice fight skips here. Nice zipline in cell block transfer.
12. Was he trying to look at Harley's underwear??? Eh, don't blame him.
13. Nice skip to Croc's lair by falling in water!
14. Great use of zipline in Croc's lair. I was hoping for this.
15. AWESOME skip outside batcave to the far high ledge! I never tried that.
16. Nice use of super grapple to pull men out of control room, and then nice use of range amplifier. I'm starting to think that amplifier = if you can see it, you can disarm it.
17. Wow with second control room! BARELY lived through that bomb he disarmed in the upper room. Surprised he even thought to try that. Good job.
18. Interesting titan fight after this. Not sure his detonations worked as planned, or if this was the fastest way to do this. My fight didn't go much longer and I didn't bother with gel. I think he should have taken out the titan earlier in the fight, but I can't say for certain this method was slower anyway.
19. Wow, just throwing rangs every damn second at Ivy works really well. Impressive. Too bad he was entangled a few times. Also, you probably could not just stand there and take damage up the wazoo like this in normal mode, unfortunately, but it certainly works for easy.
20. Joker is such a puss. He's easier to kill than an AVERAGE titan, and he has maybe a fourth of Ivy's lifebar. Anyway, this went well, aside from some unnecessary damage at the beginning. Good job avoiding the exploding toys and using the grapple before all thugs were unconscious.
Decision: Accept. Commendable first run. Future attempts should be on higher difficulty, but this run was quick, efficient, and introduced several tricks which had not even been addressed in the forum before the run was completed. There were a few mistakes, notably those in the second scarecrow experience and some of the missed critical strikes, but for a two-hour-plus single segment effort produced only months after the game was released, the run was impressive. I imagine that more sequence breaks or teleports may be found in the future, but this run is sufficiently ripe and well-crafted to be posted in my opinion.
Cheating/Continuity: Nah, I didn't see anything suspicious. Single segment. No segment cuts as far as I could tell. Most of the mistakes made have been addressed in the forum, but I'll list whatever extemporaneous thoughts came to me while watching.
Cons:
1. Some fighting hiccups in early areas. Intensive care getting stuck on corners in fight.
2. Why did he place unnecessary remotes when he was trying to save the doctor/s?
3. Could have used grapple hook in batcave for minor gain.
4. Couple slipups after the (good) library section. Tried to use batarang while in vent. Missed critical attacks. Tried to use grapple hook but used batarang in an office area.
5. Just wondering why he skipped some obvious experience, like teeth in library areas and an audio interview. (after watching the run, I assume it was because he had already accounted for all the experience he would need, and there was plenty left over)
6. Just wondering what he was looking at during the beginning of the second scarecrow experience.
7. Second scarecrow experience: could have moved faster during the first section. Looks like he got nervous.
8. Same area. REALLY could have gone faster at the part where you have to jump up a platform, then jump across, then climb around a beam. Worst part of the run so far.
9. [Omitted - answered my own question]
10.Not greatest fight when he entered the botanical gardens.
11.Using zipline sometimes frivolously (as in, to cross short hallways and saving negligible if any time).
12.Using super grapple on guys now and then when he should have used quickarang.
13.Um, way to go Batman. No bullet dodge using his middle stick? Geez, louise. Using one's middle stick constantly is kind of a prerequisite for a quality speedrunning career.
14.What was the point of detonating the three bombs during the last part of the last section of the last scarecrow experience? Seems like those skeletons instantly respawned.
15.Oops. Little route mistake starting his return out of Croc's lair. No biggie.
16.Um, the snipers don't do crap damage in easy mode. Wish this was on normal or higher mode. He could probably still skip the snipers if he just used a defense upgrade when nearly dead. Or a remote control rang if need be. But anyway.
Pros:
1. Nice cinematic skips.
2. AWESOME shortcut by diving into water to teleport to the top of the medical area.
3. Fighting in general is pretty good. Good use of critical strikes
4. Nice idea using remotes on skeletons in scarecrow fights.
5. Good use of the controlled batarang against zsasz in library area. Bout the only time he used that upgrade.
6. Holy crap range amplifier is ridiculous. Nice job saving security dudes from Harley in penetentiary.
7. Shortly later: nice crack addict skips.
8. Harley fight: nice use of super grapple. Handy for stun rod men. Not sure it's quicker than jumping over them, but seems fine.
9. Nice double titan fight in botanical. Though it seems on easy mode that these guys crumble faster than a cheese danish.
10. AWESOME skip exiting botanical gardens with the fountain and the zipline-to-exit.
11. Wow. Upgraded cryptographer makes disarming bomb when back in intensive treatment a breeze. It never leaves green. Nice fight skips here. Nice zipline in cell block transfer.
12. Was he trying to look at Harley's underwear??? Eh, don't blame him.
13. Nice skip to Croc's lair by falling in water!
14. Great use of zipline in Croc's lair. I was hoping for this.
15. AWESOME skip outside batcave to the far high ledge! I never tried that.
16. Nice use of super grapple to pull men out of control room, and then nice use of range amplifier. I'm starting to think that amplifier = if you can see it, you can disarm it.
17. Wow with second control room! BARELY lived through that bomb he disarmed in the upper room. Surprised he even thought to try that. Good job.
18. Interesting titan fight after this. Not sure his detonations worked as planned, or if this was the fastest way to do this. My fight didn't go much longer and I didn't bother with gel. I think he should have taken out the titan earlier in the fight, but I can't say for certain this method was slower anyway.
19. Wow, just throwing rangs every damn second at Ivy works really well. Impressive. Too bad he was entangled a few times. Also, you probably could not just stand there and take damage up the wazoo like this in normal mode, unfortunately, but it certainly works for easy.
20. Joker is such a puss. He's easier to kill than an AVERAGE titan, and he has maybe a fourth of Ivy's lifebar. Anyway, this went well, aside from some unnecessary damage at the beginning. Good job avoiding the exploding toys and using the grapple before all thugs were unconscious.
Decision: Accept. Commendable first run. Future attempts should be on higher difficulty, but this run was quick, efficient, and introduced several tricks which had not even been addressed in the forum before the run was completed. There were a few mistakes, notably those in the second scarecrow experience and some of the missed critical strikes, but for a two-hour-plus single segment effort produced only months after the game was released, the run was impressive. I imagine that more sequence breaks or teleports may be found in the future, but this run is sufficiently ripe and well-crafted to be posted in my opinion.
Decision: Accept
Reason: Batman
Note: The runner is actually against posting this run because he supposedly improved it, but I haven't seen or heard anything from him in the last 3 weeks.
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