My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Matthew 'RingRush' Inamar's run
Decision: Accept
Reason: Congrats for speedrunning one third of the Gamecube's RPG library!
Matthew 'RingRush' Inamar's run
Quote:
Game- Baiten Kaitos: Origins
Run time- 7:59:50
Video quality- Good
Sound quality- Good, however segment 5's sound is about half a second ahead of the video.
Evaluation of the run-
BK:O is one of my favorite games. I say that because I love the battle system and wish that another game will be made using this same system. Now, to see this game get a speedrun and make effective use of this battle system is awesome.
I won't go through this segment by segment, as there are many, many segments where I wouldn't say anything more than 'Well done.' The runner also mentions in his comments about several spots of improvement. These have been noted already so I won't mention them. I will say something about a few segments, in particular:
Segment 13-
Sandfeeder fight is, just as the runner comments, not as good as it could have been. A few uses of the Adhesive Bandages might have saved a couple of relay combos and reduced the need to use Fate's Cordial every few turns.
Segment 25-
After Palolo and Gibari defeat the guards, can't you jump down from the platform in front of you once you regain control? If so, that would save a little bit of time.
Segments 71, 72, and 74-
The deck that the runner built was something that I did not expect, and it blew me away at the devistation it wrecked. These are some of the 'must-watch' segments for this run.
Random Skippable Cutscene-
Curse you! That's one of my favorite ending cutscenes! Nooooooo!!!
Can this run be improved? Yes, yes it can. Any suggestions for improvement? Not much beyond what has already been mentioned by myself or by the runner.
Final Decision- Accept. This game deserves a run, and this run qualifies to take that spot.
Run time- 7:59:50
Video quality- Good
Sound quality- Good, however segment 5's sound is about half a second ahead of the video.
Evaluation of the run-
BK:O is one of my favorite games. I say that because I love the battle system and wish that another game will be made using this same system. Now, to see this game get a speedrun and make effective use of this battle system is awesome.
I won't go through this segment by segment, as there are many, many segments where I wouldn't say anything more than 'Well done.' The runner also mentions in his comments about several spots of improvement. These have been noted already so I won't mention them. I will say something about a few segments, in particular:
Segment 13-
Sandfeeder fight is, just as the runner comments, not as good as it could have been. A few uses of the Adhesive Bandages might have saved a couple of relay combos and reduced the need to use Fate's Cordial every few turns.
Segment 25-
After Palolo and Gibari defeat the guards, can't you jump down from the platform in front of you once you regain control? If so, that would save a little bit of time.
Segments 71, 72, and 74-
The deck that the runner built was something that I did not expect, and it blew me away at the devistation it wrecked. These are some of the 'must-watch' segments for this run.
Random Skippable Cutscene-
Curse you! That's one of my favorite ending cutscenes! Nooooooo!!!
Can this run be improved? Yes, yes it can. Any suggestions for improvement? Not much beyond what has already been mentioned by myself or by the runner.
Final Decision- Accept. This game deserves a run, and this run qualifies to take that spot.
Quote:
Verifier: also, i guess i can report on baten kaitos origins now
Verifier: there's not much to say, it's just a solid run
Verifier: accept
Verifier: there's not much to say, it's just a solid run
Verifier: accept
Decision: Accept
Reason: Congrats for speedrunning one third of the Gamecube's RPG library!
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