1-Up!
Game Page: Doesn't exist yet
Segmented any% run
Verifier Responses
I was also a verifier and I have nothing more to add. I also accept this run.
Decision: Accept
Reason: It's actually a good run of a game I thought we'd never get.
Congratulations to Scott Collins!
Segmented any% run
Verifier Responses
Quote:
I'm a survivor!
Video/Audio: The video is really bad because it's a v copy encoded by Nate, which means it's a really shitty low-quality xvid avi. The low quality makes the attack and defense numbers on the cards really hard to see (but those don't matter anyway), and it makes any place that's really dark like segment 69 in the swamp and the tower segment nearly impossible to see. Not really a concern because the video will be fixed in the final encode, but I'm just complaining. Audio is fine, I didn't hear any problems.
Okay, I'm not going to bother to do a segment-by-segment analysis because that would be really boring, long, and a waste of everyone's time. Also, watching 96 segments of a run that is over 10 hours is long enough, writing down notes for each segment would make it nearly twice as long D:.
This is a very good first run. I know on the forums the time estimates for this game were somewhere around 12-13 hours, and this run is about 10 and a half. Also, the segments in this run are far more optimized than any other run I've seen (here hasn't been much though). The runner clearly has a strong grasp of the game's combo system, which is really apparent late-game where he's makes at least one sunrise or sunset (and frequently more) per boss battle. The runner is also great at throwing away cards that won't help him in a battle. There are very few movement errors. In fact, when the runner makes a movement error, it really sticks out because they're so rare.
Oh yeah, the party used throughout the most of the run (Kalas, Xelha, Gibari) is obviously the best one. They get the class ups earliest, and they also do the best damage. Mizuti would be comparable to Xelha if she didn't get her class-ups so late. Her voice is annoying anyway so I'm glad she's not used.
My only question about character choice is why Lyude over Savynna during mid-game? IIRC, Savynna hits harder than Lyude, and she comes at a higher level.
There's two things that really bug me. The runner goes out of his way to collect a lot of magnus. I know that a lot of these magnus are necessary to survive and/or help speed up battles, but he goes out of his way to collect so many that I can't help but feel that if he maybe collected only 60-75% as many magnus, his battles would still be about as fast as they are in this run. It's hard to say though, because the magnus you can buy really aren't that great so you're forced to collect some either by grinding on enemies a bit (which doesn't happen very often this run), by collecting treasure, or by doing sidequests.
Out of the methods for collecting magnus, I think the treasure is best, but I do feel like the runner could save 5-10 minutes if less treasure was collected, but I have no idea what would be cut. I also think the first trip for the constellation sidequest is worth it because the runner obtains a lot of useful magnus, but I don't see the purpose of the second trip, especially since most of the magnus are outdated by the time the runner collects the rewards, and a lot of them are defensive magnus. The enemies the runner grinds on are rare, and the magnus he gets from them are justified, IMO.
The second thing that bugs me is going out of the way to do Xelha's class 6 sidequest before the final dungeon, and how the runner levels during the final dungeon. I know getting class 6 Xelha makes the final dungeon a lot easier, but I'm not convinced it saves the 8 or 9 minutes the quest takes because it's only one dungeon (albeit a long one). Also, I'm pretty sure it would be better to cut down the trips to the church in the final dungeon by half or more, because a lot of the trips only yielded one level-up per character, and your levels are so high end-game, that I doubt one level for an upcoming battle matters.
A smaller complaint I have is that the run is over-segmented by 10-15 segments. I know sometimes short segments are necessary to luck manipulate magnus from battles, or make sure you can run away from an unavoidable encounter, but there were some segments that were just a bunch of menu-work which should have been combined with earlier or later segments. This isn't really a big issue since it wastes maybe a minute at most.
I know I complained about the run a lot, but the flaws stick out because the run is quite good. Like I said earlier, this is a very good first run and should be posted on the site. No matter how well-planned a run of this game is, it will never be perfect because of how random the game is. Unless if you want to go insane from trying to manipulate 100% straights every fight. The luck manipulation involved in this run is insane, especially during one of the final segments (I think it's 94) where the runner manages to flee from the first two out of four unavoidable encounters instantly, gets a bunch of sunsets/sunrises on the boss, then manages to get a sunrise for a battle he actually has to fight (making it way quicker), then managing to flee in the middle of the last unavoidable encounter.
BTW, I think the standout is segment 83, which not only makes two painful boss fights (that should be one) look easy, and there's a sunset in it with only 3 attacks, yet it does 1800 damage. Just shows how overpowered sunsets and sunrises are.
Accept! Just don't make me watch 10 hours worth of run again. D: How did the Skies of Arcadia verifiers verify 12 hours of run?
Video/Audio: The video is really bad because it's a v copy encoded by Nate, which means it's a really shitty low-quality xvid avi. The low quality makes the attack and defense numbers on the cards really hard to see (but those don't matter anyway), and it makes any place that's really dark like segment 69 in the swamp and the tower segment nearly impossible to see. Not really a concern because the video will be fixed in the final encode, but I'm just complaining. Audio is fine, I didn't hear any problems.
Okay, I'm not going to bother to do a segment-by-segment analysis because that would be really boring, long, and a waste of everyone's time. Also, watching 96 segments of a run that is over 10 hours is long enough, writing down notes for each segment would make it nearly twice as long D:.
This is a very good first run. I know on the forums the time estimates for this game were somewhere around 12-13 hours, and this run is about 10 and a half. Also, the segments in this run are far more optimized than any other run I've seen (here hasn't been much though). The runner clearly has a strong grasp of the game's combo system, which is really apparent late-game where he's makes at least one sunrise or sunset (and frequently more) per boss battle. The runner is also great at throwing away cards that won't help him in a battle. There are very few movement errors. In fact, when the runner makes a movement error, it really sticks out because they're so rare.
Oh yeah, the party used throughout the most of the run (Kalas, Xelha, Gibari) is obviously the best one. They get the class ups earliest, and they also do the best damage. Mizuti would be comparable to Xelha if she didn't get her class-ups so late. Her voice is annoying anyway so I'm glad she's not used.
My only question about character choice is why Lyude over Savynna during mid-game? IIRC, Savynna hits harder than Lyude, and she comes at a higher level.
There's two things that really bug me. The runner goes out of his way to collect a lot of magnus. I know that a lot of these magnus are necessary to survive and/or help speed up battles, but he goes out of his way to collect so many that I can't help but feel that if he maybe collected only 60-75% as many magnus, his battles would still be about as fast as they are in this run. It's hard to say though, because the magnus you can buy really aren't that great so you're forced to collect some either by grinding on enemies a bit (which doesn't happen very often this run), by collecting treasure, or by doing sidequests.
Out of the methods for collecting magnus, I think the treasure is best, but I do feel like the runner could save 5-10 minutes if less treasure was collected, but I have no idea what would be cut. I also think the first trip for the constellation sidequest is worth it because the runner obtains a lot of useful magnus, but I don't see the purpose of the second trip, especially since most of the magnus are outdated by the time the runner collects the rewards, and a lot of them are defensive magnus. The enemies the runner grinds on are rare, and the magnus he gets from them are justified, IMO.
The second thing that bugs me is going out of the way to do Xelha's class 6 sidequest before the final dungeon, and how the runner levels during the final dungeon. I know getting class 6 Xelha makes the final dungeon a lot easier, but I'm not convinced it saves the 8 or 9 minutes the quest takes because it's only one dungeon (albeit a long one). Also, I'm pretty sure it would be better to cut down the trips to the church in the final dungeon by half or more, because a lot of the trips only yielded one level-up per character, and your levels are so high end-game, that I doubt one level for an upcoming battle matters.
A smaller complaint I have is that the run is over-segmented by 10-15 segments. I know sometimes short segments are necessary to luck manipulate magnus from battles, or make sure you can run away from an unavoidable encounter, but there were some segments that were just a bunch of menu-work which should have been combined with earlier or later segments. This isn't really a big issue since it wastes maybe a minute at most.
I know I complained about the run a lot, but the flaws stick out because the run is quite good. Like I said earlier, this is a very good first run and should be posted on the site. No matter how well-planned a run of this game is, it will never be perfect because of how random the game is. Unless if you want to go insane from trying to manipulate 100% straights every fight. The luck manipulation involved in this run is insane, especially during one of the final segments (I think it's 94) where the runner manages to flee from the first two out of four unavoidable encounters instantly, gets a bunch of sunsets/sunrises on the boss, then manages to get a sunrise for a battle he actually has to fight (making it way quicker), then managing to flee in the middle of the last unavoidable encounter.
BTW, I think the standout is segment 83, which not only makes two painful boss fights (that should be one) look easy, and there's a sunset in it with only 3 attacks, yet it does 1800 damage. Just shows how overpowered sunsets and sunrises are.
Accept! Just don't make me watch 10 hours worth of run again. D: How did the Skies of Arcadia verifiers verify 12 hours of run?
Quote:
Just to start, no audio or video issues.
The run is of very good quality, really showing the runner's research and ability. Some of the fights toward the end of the run, which would take the average player hours upon end, only took a half hour. It really shows the dedication that the runner put into this behemoth of a run.
The run is a definite accept without a doubt.
The run is of very good quality, really showing the runner's research and ability. Some of the fights toward the end of the run, which would take the average player hours upon end, only took a half hour. It really shows the dedication that the runner put into this behemoth of a run.
The run is a definite accept without a doubt.
Quote:
Ok so there it is. This run is very well perform overall, I agree with Mike on most things like the number of segment, I know this is a approx.10H30 run but even with this I was expecting about 65 to 75 segments, so the first thing I notice is you have too much segment in my opinion because I'm sure, looking at the quality of this speedrun, some segment could have been fusion together but I'm not necessarily a reference on this since I'm pro SS. I'm also sure that Savynna hits harder than Lyude so why not Savynna. I find that this run lack fluidity in some places but on a 10H speedrun I find it acceptable. Your fight were very well planified, I believe you restart a lot these segments. You show a huge(and by huge I mean HUGE) luck manipulation, which I'm sure, took a lot of restarts. You were very menu efficient, when I first saw you only writing 007 I was"ok, that's good" and when you start playing in the menu(I mean changing cards, etc.) I was completely words less. Anyway, you show that you have a good control on the overall game, you did a good job because when we are commenting about the details, it's because your run is very good and believing that you are perfectionism, we looks like we are waiting more. Overall, I think some time could be cut off(and some segment too), eventually I think this game could hit the 10H(which I found funny because before seeing this run, I expect a minimum of 14H in this game.) and it would be fun to do a SS of this(any verifier for a 15H run ). The A/V suck but I know that this isn't what it'll look like in the end. Of course, no cheating.
Congratulation: Accept for the patience of the runner to do a speedrun of this length, for the luck manipulation and the menu efficiency and overall fight knowledge.
Congratulation: Accept for the patience of the runner to do a speedrun of this length, for the luck manipulation and the menu efficiency and overall fight knowledge.
I was also a verifier and I have nothing more to add. I also accept this run.
Decision: Accept
Reason: It's actually a good run of a game I thought we'd never get.
Congratulations to Scott Collins!
Thread title: