My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/BanjoKazooie.html
Matt 'packattack' Flees's single-segment 100% run.
Verifier Responses
Decision: Accept
Reason It is an improvement over the old run, even if it might not be all in execution.
To be honest, this is a somewhat borderline decision because somehow only 2 out of the 5 verifiers ended up responding and I had to scramble for some more verifiers. Yes, that is also why verification took so long. :-/
Matt 'packattack' Flees's single-segment 100% run.
Verifier Responses
Quote:
Banjo-Kazooie 100% SS
A/V - Good stuff
Cheating - Did not notice anything, so no
I watched this run a few times now. I am impressed with this run overall. I was gunna do a Wold brake down, but after reading what I wrote, I figured summing it up would be best. I did not want to be repetitive.
Again, I was impressed with this run. There are a few rout changes (some for the better and others for worse). This run is littered with mistakes throughout the entire thing, some costing fractions of a second and others are more brutal. I feel like I should not accept this run. But at the same time, I want to.
Some things that can be improved, fix all the small mistakes. There was a a LOT of them. Example is right at the start, the runner was a few seconds ahead of the current run then made a small mistake and ended up about dead even. After getting beak dive, use it for faster travel. Plan some of the finer details out better, for example in monster mansion in the building with the organ, the runner gets the note close to the organ then away from the organ on one side, the do the exact same thing on the other side. That is a waist of time being that you need to go to the organ right after the notes. This happens in a few other spots as well, not exactly the same but similar.
Overall, I believe that MOST (not all) of the time saved was from not doing the wall glitch in rusty bucket bay and not talking to the fairy to get info about the witch. There is a bunch of time saved right there.
So for me this run is running a fine line between accept and reject. And because it is right there, I will have to reject this run. If the runner puts some more time into this, it would be an easy accept, but this run that was presented just falls short with me. Don't give up on this run though.
A/V - Good stuff
Cheating - Did not notice anything, so no
I watched this run a few times now. I am impressed with this run overall. I was gunna do a Wold brake down, but after reading what I wrote, I figured summing it up would be best. I did not want to be repetitive.
Again, I was impressed with this run. There are a few rout changes (some for the better and others for worse). This run is littered with mistakes throughout the entire thing, some costing fractions of a second and others are more brutal. I feel like I should not accept this run. But at the same time, I want to.
Some things that can be improved, fix all the small mistakes. There was a a LOT of them. Example is right at the start, the runner was a few seconds ahead of the current run then made a small mistake and ended up about dead even. After getting beak dive, use it for faster travel. Plan some of the finer details out better, for example in monster mansion in the building with the organ, the runner gets the note close to the organ then away from the organ on one side, the do the exact same thing on the other side. That is a waist of time being that you need to go to the organ right after the notes. This happens in a few other spots as well, not exactly the same but similar.
Overall, I believe that MOST (not all) of the time saved was from not doing the wall glitch in rusty bucket bay and not talking to the fairy to get info about the witch. There is a bunch of time saved right there.
So for me this run is running a fine line between accept and reject. And because it is right there, I will have to reject this run. If the runner puts some more time into this, it would be an easy accept, but this run that was presented just falls short with me. Don't give up on this run though.
Quote:
Mumbo’s Mountain
- Completed about 13 seconds faster. The old run missed a note in two groups each and had to go back for them, and the note collection route changes slightly.
Treasure Trove Cove
- Goes about ten seconds slower. There was a spot where he fell off a ladder while collecting notes, but the other run just had better gameplay for the rest of it.
Clinker’s Cavern
- The runner doesn’t have as much luck with gathering the notes on the very bottom of the level due to his air almost running out, so the old run actually catches up to him despite its Mumbo token screw up.
- The runner also falls further and further behind over the course of the level it seems, but in the end, makes it out only three seconds slower.
Bubblegloop Swamp
- Misses several beak busters on the Tiptup choir, but he doesn’t pause like the last run did, so he finishes it faster.
- The runner doesn’t accidentally transform out of the alligator and back again, so there’s more time saved.
- The exact same route is used, so there’s not much else to say.
Misses the first attempt on the Gruntilda statue.
Misses several beak buster attempts to get the jiggy through the sarcophagus, whereas the player of the old run got it in one.
Freezeezy Peak
- About 15 seconds faster due to better item collection optimization and not screwing up the “On” switch on the Christmas tree.
Gobi’s Valley
- The player of the old run had some sort weird event happen where he missed the last ring sphinx and ended up on the wall behind it, fell into the hot sand, had to go back to the flight pad on top of the big sphinx, and finally fly through the last one. He also screwed up the beak bomb which opened up the next pyramid. This doesn’t have those errors. It does seem to have others which results in them completing the level in almost the exact same time though.
Mad Monster Mansion
- The first puzzle is solved faster.
- I don’t know how the hell the runner manages to do it, but he falls off the roof right while he’s right over the hole he needs to go in, forcing him to go around all the way around to the ramp and climb up to it again. It’s a mistake that sets back 30 seconds behind the other run of this level.
He screws up jumping to the water level raiser at least four times. The player of the old run got it on his first try and he didn’t fall off after breaking the box.
Rusty Bucket Bay
- He also messes up on the big TNT box, and is forced to leave and re-enter to do it again.
- The runner doesn’t try to push himself through the window in the engine room, unlike the player of the last run. I guess it’s too much of an unreliable glitch.
- This world goes 1 minute 24 seconds faster by my count.
Click Clock Wood
- Nothing major to note except a faster completion time.
Grunty’s Furnace Fun
- This gets completed two minutes and ten seconds faster. The runner doesn’t get one of those timed challenges which helps out a lot.
Final Battle
- The old run defeats Gruntilda almost 30 seconds faster than this one. The runner also gets the red honeycomb health, but the player of the old run didn’t. That had to cost at least fifteen seconds.
Looking back over this, I’m seriously confused as to how the other run was 2:40:05 and this one ends up being 2:36:01. Sure Bubblegloop Swamp, Rusty Bucket Bay and Grunty’s Furnace Fun go faster, but the final battle and Mad Monster Mansion don’t. A lot of other levels go a few seconds slower and there are mistakes in Gruntilda’s Lair. I’m pretty sure it’s because the player of the old run kept pausing in spots, but when comparing them side by side for levels, it’s hard to tell that the new run is an entire four minutes ahead of the old run at the end despite highly visible screw-ups from both of them. Gruntilda’s Lair actually baffled me the most, because the final battle has to count towards that on the timer. The runner also makes far more mistakes in the Lair area and the time for the whole Lair is still FASTER than in the old run when reviewed at the end. It must have been the pausing and the new run skipping all the Brentilda conversations, but it didn’t seem like that much.
Putting that aside though, I guess the numbers don’t lie by the end... UNLESS HE CHEATED... but he probably didn’t, so I’m going to go ahead and say we accept this run.
- Completed about 13 seconds faster. The old run missed a note in two groups each and had to go back for them, and the note collection route changes slightly.
Treasure Trove Cove
- Goes about ten seconds slower. There was a spot where he fell off a ladder while collecting notes, but the other run just had better gameplay for the rest of it.
Clinker’s Cavern
- The runner doesn’t have as much luck with gathering the notes on the very bottom of the level due to his air almost running out, so the old run actually catches up to him despite its Mumbo token screw up.
- The runner also falls further and further behind over the course of the level it seems, but in the end, makes it out only three seconds slower.
Bubblegloop Swamp
- Misses several beak busters on the Tiptup choir, but he doesn’t pause like the last run did, so he finishes it faster.
- The runner doesn’t accidentally transform out of the alligator and back again, so there’s more time saved.
- The exact same route is used, so there’s not much else to say.
Misses the first attempt on the Gruntilda statue.
Misses several beak buster attempts to get the jiggy through the sarcophagus, whereas the player of the old run got it in one.
Freezeezy Peak
- About 15 seconds faster due to better item collection optimization and not screwing up the “On” switch on the Christmas tree.
Gobi’s Valley
- The player of the old run had some sort weird event happen where he missed the last ring sphinx and ended up on the wall behind it, fell into the hot sand, had to go back to the flight pad on top of the big sphinx, and finally fly through the last one. He also screwed up the beak bomb which opened up the next pyramid. This doesn’t have those errors. It does seem to have others which results in them completing the level in almost the exact same time though.
Mad Monster Mansion
- The first puzzle is solved faster.
- I don’t know how the hell the runner manages to do it, but he falls off the roof right while he’s right over the hole he needs to go in, forcing him to go around all the way around to the ramp and climb up to it again. It’s a mistake that sets back 30 seconds behind the other run of this level.
He screws up jumping to the water level raiser at least four times. The player of the old run got it on his first try and he didn’t fall off after breaking the box.
Rusty Bucket Bay
- He also messes up on the big TNT box, and is forced to leave and re-enter to do it again.
- The runner doesn’t try to push himself through the window in the engine room, unlike the player of the last run. I guess it’s too much of an unreliable glitch.
- This world goes 1 minute 24 seconds faster by my count.
Click Clock Wood
- Nothing major to note except a faster completion time.
Grunty’s Furnace Fun
- This gets completed two minutes and ten seconds faster. The runner doesn’t get one of those timed challenges which helps out a lot.
Final Battle
- The old run defeats Gruntilda almost 30 seconds faster than this one. The runner also gets the red honeycomb health, but the player of the old run didn’t. That had to cost at least fifteen seconds.
Looking back over this, I’m seriously confused as to how the other run was 2:40:05 and this one ends up being 2:36:01. Sure Bubblegloop Swamp, Rusty Bucket Bay and Grunty’s Furnace Fun go faster, but the final battle and Mad Monster Mansion don’t. A lot of other levels go a few seconds slower and there are mistakes in Gruntilda’s Lair. I’m pretty sure it’s because the player of the old run kept pausing in spots, but when comparing them side by side for levels, it’s hard to tell that the new run is an entire four minutes ahead of the old run at the end despite highly visible screw-ups from both of them. Gruntilda’s Lair actually baffled me the most, because the final battle has to count towards that on the timer. The runner also makes far more mistakes in the Lair area and the time for the whole Lair is still FASTER than in the old run when reviewed at the end. It must have been the pausing and the new run skipping all the Brentilda conversations, but it didn’t seem like that much.
Putting that aside though, I guess the numbers don’t lie by the end... UNLESS HE CHEATED... but he probably didn’t, so I’m going to go ahead and say we accept this run.
Quote:
Verifier: Alright
Verifier: I'm goign to post impromptu run comments
Verifier: so listen up people
Verifier: starting below this line
Verifier: -----------------
Verifier: I am no expect in this game, but I know a fair bit about it
Verifier: I'm basically verifying because mike asked me to, to help settle a tie break
Verifier: *expert
Verifier: anyways, I wont' say who I am
Verifier: because I believe in verifier secrecy
Verifier: and on the off chance that somebody knows my identity, please don't reveal it
Verifier: I think overall, the run is solid
Verifier: the play quality is generally very good
Verifier: there are small mistakes in a lot of different places
Verifier: and three or four large mistakes, most notably the slip-up in Mad Monster Mansion
Verifier: these two combined, make me wish an improvement was made sometime in the future
Verifier: But the fact that he managed this entire feat without talking to Brentildas
Verifier: really makes this a different story
Verifier: There is about a 1 in 5 chance the run is doomed from the start, just by getting a grunty question on a death square in the puzle game
Verifier: add this to all the other hard tricks and constant optimization you need, and it makes this run much more impressive
Verifier: again, the mistakes were definitely present
Verifier: but not enough to ruin the run overall
Verifier: I also question some decisions, but I'm going to assume the runner knows what he is capable more than I do
Verifier: so in conclusion
Verifier: Accept this run
Verifier: -------
Verifier: comments over
Verifier: I'm goign to post impromptu run comments
Verifier: so listen up people
Verifier: starting below this line
Verifier: -----------------
Verifier: I am no expect in this game, but I know a fair bit about it
Verifier: I'm basically verifying because mike asked me to, to help settle a tie break
Verifier: *expert
Verifier: anyways, I wont' say who I am
Verifier: because I believe in verifier secrecy
Verifier: and on the off chance that somebody knows my identity, please don't reveal it
Verifier: I think overall, the run is solid
Verifier: the play quality is generally very good
Verifier: there are small mistakes in a lot of different places
Verifier: and three or four large mistakes, most notably the slip-up in Mad Monster Mansion
Verifier: these two combined, make me wish an improvement was made sometime in the future
Verifier: But the fact that he managed this entire feat without talking to Brentildas
Verifier: really makes this a different story
Verifier: There is about a 1 in 5 chance the run is doomed from the start, just by getting a grunty question on a death square in the puzle game
Verifier: add this to all the other hard tricks and constant optimization you need, and it makes this run much more impressive
Verifier: again, the mistakes were definitely present
Verifier: but not enough to ruin the run overall
Verifier: I also question some decisions, but I'm going to assume the runner knows what he is capable more than I do
Verifier: so in conclusion
Verifier: Accept this run
Verifier: -------
Verifier: comments over
Decision: Accept
Reason It is an improvement over the old run, even if it might not be all in execution.
To be honest, this is a somewhat borderline decision because somehow only 2 out of the 5 verifiers ended up responding and I had to scramble for some more verifiers. Yes, that is also why verification took so long. :-/
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