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My feelings on The Demon Rush
Game Page: Doesn't exist yet.

Nicholas 'Sir_Vg' Hoppe's run

Verifier Responses

Quote:
Sorry it took so long; you sent it the day I left for Christmas celebrations with the family. Smiley

Overall Verdict: Approved

Video: Perfectly fine
Audio: I didn't get any, which is probably a fault on my end. Ran the MP4's in QT 7.5.5 on Mac OS X 10.4.11.

Time
  04:12;54 - Segment 1
  13:08;14 - Segment 2
  19:20;24 - Segment 3
  20:50;32 - Segment 4
  04:52;33 - Segment 5
  02:42;29 - Segment 6
----------
1:05:07;06 - Total Time

Highlights
Not a whole lot of tricks to be done in this game. Several no-damage boss fights are about as special as you can get here.

Damage/Health
Damage is taken, often to save time, sometimes costing time. Overall a positive gain. No deaths.

Mistakes
I've been very critical in pointing out every little flub that could be fixed. However, most of the little half-second mistakes are inevitable. It's very difficult to move a character around a square rock (candy) that looks round. Generally only mistakes that take more than 2 seconds are serious.

Cheating
I saw none. Health is reset after every save, and the runner's max health never changes. I suppose that qualifies this run for low% status, unless restorative health pickups preclude that.

Comments
Overall a very solid run, probably improvable by 1:15 or so. Segment 2 is sloppy, and could probably be improved by  at least 25 seconds. However, the rest of the run is excellent, and for that reason I vote for its approval.

Segment 1

Time
00:37;44 - Ability to control
04:50;38 - Save begun

04:12;54 - Total Segment 1

Highlights
04:10 - Perfect boss battle

Damage/Health
01:37 - Saves .5s

Mistakes
01:52 - Misstep at jump pad, .5s

Cheating
Nope.

Comments
Switching to toggle mode costs 2.5 seconds and does not actually improve time in any way. Only done to keep the runner from having to hold a shoulder button for half of the run. Still, very excusable.

Overall Quality: Excellent

Segment 2

Time
00:28;47 - Ability to control
13:37;01 - Save begun

13:08;14 - Total Segment 2

Highlights
09:02 - Flawless combat
11:54 - Quick water handling
13:02 - Quick ice bridges


Damage/Health
02:34 - Could have been easily avoided without time lost
03:19 - Could have been easily avoided without time lost
05:12 - Probably could have been avoided
06:35 - Probably could have been avoided
07:05 - Health pickup that should not have been necessary, costs 2s
08:20 - Tough to avoid
10:15 - Probably could have been avoided
10:31 - Tough to avoid

Mistakes
00:48 - Box pulled too far, .5s
00:49 - Stuck on corner, .5s
02:22 - Missed Sokka, 1s
02:39 - Stuck on corner, .5s
02:44 - Extra attack, .5s
04:42 - Stuck on corner, .5s
05:11 - Stuck on enemy, .5s
06:35 - Stuck on enemy, .5s
06:47 - Finishes combat on far side of arena, 3s
08:18 - 3 whiffs, 3s (bad luck)
08:54 - Extra attack, 1s
11:15 - Extra attack, 1s
12:12 - Stumbles with box, 1.5s
12:43 - Unnecessary box movement, 6s
13:10 - Stuck on corner, .5s
13:14 - Wrong direction, .5s

Cheating
Nope. At 12:13, Sokka pops into a wall, but the engine does that sometimes.

Comments
This segment has a few pretty costly mistakes. Moving the box down at 12:43 isn't necessary at all, and it's not at all difficult to finish the combat at 6:47 on the right side. Just start on the left. Those mistakes, coupled with a lot of unnecessary damage taken (resulting in an unnecessary pickup) make this the worst segment of the run. In the runner's defense, it's a fairly tough segment, but it's not _that_ tough.

Overall Quality: Average


Segment 3

Time
00:27;42 - Ability to control
19:48;06 - Save begun

19:20;24 - Total Segment 3

Highlights
02:05 - Excellent water/ice control
03:30 - Excellent cart navigation
06:30 - More excellent ice control
07:05 - More excellent cart navigation
11:49 - Excellent boomerang use
13:51 - Perfect miniboss battle
14:10 - Perfect miniboss battle
14:29 - Perfect miniboss battle (hat trick! :P)
15:00 - Excellent combat
15:21 - Even more excellent cart navigation
17:37 - Near-perfect boss battle

Damage/Health
03:15 - Saves .5s
14:55 - Tough to avoid
15:38 - Saves 1.5s
15:57 - Tough to avoid
16:00 - Heal, justified, costs 1s
16:09 - Tough to avoid
16:19 - Health pickup, costs 1s
16:23 - Probably could have been avoided
16:37 - Tough to avoid
17:08 - Heal, justified, costs 1s
17:11 - Saves 2s, but...
17:23 - Heal, shouldn't have been necessary, costs 1s
18:15 - Tough to avoid

Mistakes
01:30 - Stuck on corner, .5s
02:24 - Stumbles with box, 1s
04:41 - Stuck on corner, .5s
05:02 - Stuck on corner, .5s
06:00 - Box pushed too far, .5s
08:18 - Wrong ice bridge, 2s
09:01 - Stuck on corner, .5s
15:48 - Extra attacks, 2s
16:05 - Sloppy combat, 2s
16:30 - Sloppy combat, using slower (but safer) weapon, 3s
16:46 - Bad boomerang use, 8s (partly bad luck)
17:11 - Bad cart navigation, 8s

Cheating
Nope. At 05:18, the AI gets stuck and then teleports. This happens a LOT.

Comments
At 04:22, going straight down instead of left would save at least 2s. This was a very good segment, save a few costly mistakes near the end. However, they're a bit more forgivable this time, being at the end of a rather long and tough segment. I'm really not sure what's going on at 15:48 - there seems to be no reason for those two attacks. I think it might have been in case the enemies charged, which they often do.

Overall Quality: Good


Segment 4

Time
00:28;46 - Ability to control
21:19:18 - Save begun

20:50;32 - Total Segment 4

Highlights
01:12 - (and throughout) Good use of boomerang to detonate bombs
01:28 - Excellent multitasking with Sokka
03:25 - Perfect miniboss battle
03:51 - Excellent monkey navigation
04:45 - Blows up rock through a wall
07:37 - Excellent monkey navigation
19:00 - PERFECT boss battle

Damage/Health
00:49 - Saves 2s
08:09 - Probably could have been avoided
08:14 - Heal, justified, no cost (waiting anyway)
08:20 - Saves 10s
08:26 - Heal, justified, costs 1s
13:35 - Probably could have been avoided
14:25 - Probably could have been avoided
17:11 - Heal, justified, costs 1s
17:38 - Tough to avoid
18:03 - Heal, costs 1s

Mistakes
02:09 - Block pulled too far, .5s
02:20 - Box pulled too far, .5s
02:28 - Box pushed too far, .5s
03:14 - Whiff, 1s
04:17 - Wrong action, 1s
05:54 - Stumbles with box, 3s
08:03 - Stuck on corner, .5s
08:38 - Wrong action, 1s
09:41 - Stuck on corner, .5s
11:55 - Wrong action, .5s
12:36 - Wrong action, 1s
13:24 - Bad positioning, 3s
13:50 - Bad positioning, 1s
15:50 - Stuck on corner, .5s
16:50 - Box pulled too far, .5s
17:34 - Boomerang fumble, 2s

Cheating
Nope. You can blow the rock at 04:45 through the wall, and at 19:22 there is a _very_ small safe zone between the drills.

Comments
At 16:05, it probably would save about a second to blast the box before moving the water. Beating the drill machine without taking damage is a feat, especially at the end of a 20 minute segment.

Overall Quality: Excellent


Segment 5

Time
00:28;01 - Ability to control
05:20;34 - Save begun

04:52;33 - Total Segment 5

Highlights
00:57 - Perfect miniboss battle
01:23 - Double kill

Damage/Health
01:23 - Tough to avoid

Mistakes
01:52 - Stuck on corner, .5s
02:18 - Bad positioning, 5s
03:14 - Stuck on corner, .5s

Cheating
Nope.

Comments
Not a whole lot to say. This segment pretty much _has_ to be flawless, or you die - and there are a lot of places to mess up. This makes using that save point very important.

Overall Quality: Excellent


Segment 6

Time
00:28;57 - Ability to control
03:11;26 - Final blow dealt

02:42;29 - Total Segment 6

Highlights
01:30 - Attacking from the side

Damage/Health
02:24 - Tough to avoid
02:28 - Saves 2s
02:40 - Saves... a lot
02:59 - Tough to avoid

Mistakes
None.

Cheating
Nope.

Comments
Nothing to say. Flawless.

Overall Quality: Perfect


Afterwards, the verifier sent this pm.

Quote:
Thought of another improvement.  At 17:22 in Segment 4, it's possible to do double damage if you attack in the right spot. It still takes 4 rounds, but only 1 hit per round. Could save 4 seconds or so.


I would have made this verifier come up with a better response, but it took him nearly a month to come up with the following response. :-/

Quote:
Sorry for not writing for so long. I watched the run and it looks ok, but i have to learn for exams so i can't write a longer summary.


Decision: Accept

Reason: Verifiers liked the run.
Thread title:  
Fucking Weeaboo
Over 2 years from run to acceptance.  Wowsers.

(Run was performed October 22nd, 2006.)
At least your old runs are getting cleared off the list.  I watched this and a bunch more of your runs on Youtube months ago.
Never give up!
You know, I somehow knew that after my use of limericks in a written commentary, it was only a matter of time before someone used haikus.

Mark my words, someone is going to try to write one of their commentaries in sonnet form one of these days.
Edit history:
Sir VG: 2009-02-13 08:19:23 pm
Fucking Weeaboo
Quote from AquaTiger:
You know, I somehow knew that after my use of limericks in a written commentary, it was only a matter of time before someone used haikus.

Mark my words, someone is going to try to write one of their commentaries in sonnet form one of these days.


I'm trying to remember what run I saw of yours that was done in limerick, but I'm sure searching the news pages will allow me to find it.  I'd do sonnet, but I'm not familiar with it at all.

Also, this marks my first run posted that's segmented.  Wowsers.


Edit: Oh yeah, Castlevania: Curse of Darkness Trevor Boss Rush.  There's the limerick.