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SS run
Segmented run
Verifier Responses
Decision: Accept both
Congratulations to Alexis "NHG" Gabaig!
SS run
Segmented run
Verifier Responses
Quote:
No problems detected with either run. Good, solid speedrunning.
(As a side note, there are some versions that allow you to get away with not blasting the bottommost wall in the cave section, from what I recall, but this does not appear to be one of them.)
(As a side note, there are some versions that allow you to get away with not blasting the bottommost wall in the cave section, from what I recall, but this does not appear to be one of them.)
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No cheating detected. AV quality is excellent. The segmented run has a death in it, but it saves approx 2 minutes by facilitating a skip.
Execution is excellent and I didn't spot any overt mistakes in either run. My only gripe is that it might theoretically be possible to save more time with more segmentation, but honestly the difference is probably measured in single-digit seconds. Which, granted, is a fair bit for a run this short, but I'd have to test it out before I can really say for sure.
Normally I like to be more detailed but there really isn't anything more that needs to be said. Solid accept.
Execution is excellent and I didn't spot any overt mistakes in either run. My only gripe is that it might theoretically be possible to save more time with more segmentation, but honestly the difference is probably measured in single-digit seconds. Which, granted, is a fair bit for a run this short, but I'd have to test it out before I can really say for sure.
Normally I like to be more detailed but there really isn't anything more that needs to be said. Solid accept.
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SS
No problems detected with audio or video. No cheating detected.
The run is very impressive, showing a consistently high level of precision throughout. The latest SNES TAS (by Nitrogenesis) doesn't look all THAT much more optimized than this.
The timing should start when the player hits enter in the main menu, because the opening cinematics are then skipped. That's just before 00:01. Timing ends when Lester is pulled up through the final teleporter at 10:16.
Segmented
No audio or video issues. No cheating detected.
The only part skipped in the segmented run is the underwater section, which is only required for making a room safer (well, a lot safer). That's where virtually all the saved time (around 1:20) comes from. There are other places where one can apply luck-strategies, such as the orb-guard (as mentioned by the runner), and if it's the same in this version as the SNES, skipping pulling the lever after the dark laser-flash room. It is unknown to yours truly how much consistency can be achieved with those two and possible other skips, and because the run looks so smooth otherwise, I'm ready to accept it as it is.
Timing starts at closer-to-00:01-than-00:00 again. I'm not sure how to time the segment change. I guess we go to the end of the first video, to 5:16, then from the very beginning to 3:40, the final teleporter, in the second segment. 8:56? Is there a time penalty for using two segments?
No problems detected with audio or video. No cheating detected.
The run is very impressive, showing a consistently high level of precision throughout. The latest SNES TAS (by Nitrogenesis) doesn't look all THAT much more optimized than this.
The timing should start when the player hits enter in the main menu, because the opening cinematics are then skipped. That's just before 00:01. Timing ends when Lester is pulled up through the final teleporter at 10:16.
Segmented
No audio or video issues. No cheating detected.
The only part skipped in the segmented run is the underwater section, which is only required for making a room safer (well, a lot safer). That's where virtually all the saved time (around 1:20) comes from. There are other places where one can apply luck-strategies, such as the orb-guard (as mentioned by the runner), and if it's the same in this version as the SNES, skipping pulling the lever after the dark laser-flash room. It is unknown to yours truly how much consistency can be achieved with those two and possible other skips, and because the run looks so smooth otherwise, I'm ready to accept it as it is.
Timing starts at closer-to-00:01-than-00:00 again. I'm not sure how to time the segment change. I guess we go to the end of the first video, to 5:16, then from the very beginning to 3:40, the final teleporter, in the second segment. 8:56? Is there a time penalty for using two segments?
Decision: Accept both
Congratulations to Alexis "NHG" Gabaig!
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