Edit history:
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05/25//2011 : segments 4 (v2), 5, 6 & 7 added.
05/26//2011 : segments 7 (v2), 8, 9 (v1/v2) added.
05/28//2011 : segments 10 (v1/v2) added.
05/29//2011 : segments 11, 12, 13, 14 & 15 added.
05/31//2011 : segments 12 (new), 13 (new), 14 (new) & 15 (new) added.
06/02//2011 : segments 16, 17, 18, 19, 20 (v1/v2) added.
06/03//2011 : segments 21 (v1/v2) added.
06/04//2011 : segments 22 (v1/v2/v3), 23, 24 added.
06/05//2011 : segments 25, 26 & 27 added.
06/06//2011 : segments 24 (new) & 25 (new), 26 (new) & 27 (new) added.
06/05//2011 : segments 28, 29 & 30 added.
Greetings everybody! I have begun a speedrun of An Untitled Story; an any% segmented speedrun on the highest difficulty (called "Insanity").
If you like "metroidvanias", I strongly suggest you to give this very good game a try, you won't be disappointed: http://mattmakesgames.com/games.php.
I copy below the first and most important part of my planning notes. I think it's optimal, but an error is always possible and could turn out to be quite dramatic. So, if you find out such a mistake, please tell me before it is too late... I would be forever grateful!
I will update this post as soon as a new segment is done. Some of them will be quite long, as I'll try to skip save points if they're not in the middle of my way. Of course, all comments are welcome.
[DONE] Segment 1 - NightWalk to ColdKeep
Abilities: Jump upgrade 1, Double jump, Shoot fire, Jump upgrade 2, Sticking
Boss encountered: GrottoRed, DeepCanon, ColdBlob
Final save point: NightClimb (bottom)
The NightWalk part (start to 1m10s) is nearly flawless. At 26s, it is possible to reach the platform directly from the bouncing, but it's MUCH more safer to take out the ennemy first, and jump in a second time; a very decent concession in my opinion.
The DeepTower part (1m10 to 2m30) is pretty good. At 1m13, the root ascension is fine, but could have been a little better. At 1m18, the slowdown is too important (but it's still better than touching the ceiling and be forced to jump again!). The boss went fine and the rock ennemy has been pretty well avoided. Leaving the tree was perfectly executed.
Finally, theColdKeep part (2m30 to the end) was very good. I loosed perhaps 1s at 2m38s, and the death was not far way! The third boss (ColdBlob) went fine. My first attack was a bit late (though the jump timing was excellent). I loosed some time when re-entering the builing (sometimes, green or blue cristals are thrown again the right wall).
[DONE] Segment 2 – Arrival in Sky Town
Abilities: Double jump upgrade 1, Teleport
Boss encountered: /
Final save point: Sky Town
[DONE] Segment 3 - Towards StoneCastle
Abilities: Energy jump 1
Boss encountered: /
Final save point: StoneCastle
[DONE] Segment 4 - StoneCastle
Abilities: Dive bomb, Jump upgrade 3
Boss encountered: StoneHead
Final save point: NightClimb
This boss is quite annoying for a speedrun. The 3 first hits are easy, but the final one is hardly predictable; the battle theme is monotonous and doesn't help to know when to jump.
EDIT: the v2 corrects a terrible mistake I had made towards the end (i.e. waiting for the bots to move instead of reinitializing their position by going to the adjacent screen).
By the way, it's really funny to watch the two videos side by side with a software like StereoMovie Maker.
[DONE] Segment 5 - NightClimb
Abilities: Ducking
Boss encountered: NightSpirit (skipped)
Final save point: NightWalk
[DONE] Segment 6 - Hatching
Abilities: /
Boss encountered: /
Final save point: Grotto
[DONE] Segment 7 - DeepDive
Abilities: Shoot ice, Air upgrade 1
Boss encountered: GrottoEye, DeepDragon
Final save point: NightClimb (sommet)
During my many attempts to make this segment successful, there have been great and poor fights against GrottoEye. I fear this one is slightly below average; the final hit comes a bit late, the boss dies in the right side of the room and I almost died on several occasions…
The first part in DeepDive was nearly flawless.
The wreckage part, on the other hand, was quite slow. It is possible to completely skip the air bubbles, and there I took an unnecessary amount. Finally I forgot to dive-bomb.
DeepDragon went fine. I decided to lose 1-2 seconds to get to yellow cristal (+100), which could have been dispatched to a worst place than the middle of the room...
EDIT: I wasn’t really satisfied with the first submission. Now we can talk! This 2nd version is faster by 6 seconds and provides a significantly improved GrottoEye fight, and a better wreckage part.
[DONE] Segment 8 - SkySands entrance
Abilities: /
Boss encountered: /
Final save point: SkySands (entrance)
[DONE] Segment 9 - SkySands
Abilities: Stick slide
Boss encountered: SkyMummy
Final save point: Grotto
Not bad, but there is a jump failure (2s loss and looks quite ugly), so perhaps I’ll redo this segment.
EDIT: here we go! This v2 is still far from being perfect (and that’s bothers me, because a lot of attempts were really well done, but didn’t pass the boss…), but it is nearly 2 seconds faster (not a big deal, indeed) and ends with 25 more crystals! (Well, not a big deal either, that’s right…)
[DONE] Segment 10 - FireCage
Abilities: Double jump upgrade 2, Energy jump 2
Boss encountered: FireMachine
Final save point: Grotto
I will probably record a « v2 », as I’m not convinced by this one. There are several imperfections, including a futile jump at the end of the boss fight. Moreover I feel like improving the boss fight by taking the risk to jump before the red energy thing appears, so I would have a one in two chance (x4) to be on the right side...
EDIT: 3,5 seconds faster than the first submission. Statistically, I really got lucky with the boss: I had bet on right-right-left-left, and he has met these requirements only on the fifth attempt! Otherwise, there are still imperfections here and there (pretty much the same, but believe me or not, it’s a coincidence); perhaps even a bit more, as I arrive in the boss room 6 frames later.
The next step will be the Curtain, for the enjoyment of Patashu!
All the essential abilities have now been acquired, so the order of the next areas is less important.
[DONE] Segment 11 - HighLands
Boss encountered: /
Final save point: The Curtain (bottom)
Heavily luck-based segment. I tried multiple times to improve it, but there was always a boulder to crush me; the time gained would not have been really significant, though, so let’s say it is good as it is.
[DONE] Segment 12 - The Curtain
Boss encountered: TheNinja
Final save point: The Curtain (top)
Very easy “dungeon”, but pretty hard boss – at least if you don’t find how to maximize your chances to dodge the horizontal shurikens (i.e. take the time to double-jump and see where it is safe to land).
EDIT: after several recordings, I have finally got a better Curtain ascension and a better boss fight. The boss fight is faster by nearly 0,5s and the ascension (up to the screen where the big mistake was made) is faster by 1,5s! As for the total time, from the starting point to the final hit delivered on the boss, the segment is faster by 9,367s!
Thanks to Zoonel for pointing out the big mistake.
[DONE] Segment 13 - IceCastle entrance
Boss encountered: /
Final save point: IceCastle (entrance)
EDIT: faster by 0,166s!
[DONE] Segment 14 - IceCastle
Boss encountered: /
Final save point: IceCastle
Actually easier than one may think, with the exception of the last room full of enemies (at 1m 15s). But I hate ghosts, and even more if they ambush me in the last room before the save point when my attempt so far was pretty perfect. Still, this segment is very good (yes, I mess up my double jump at 44s and almost died at 1m 32s).
EDIT: I didn’t think I could improve this segment that much, considering it is now faster by 3,133s. I gained some time in the 2nd room where I jump on the first cannonball, and in the few last rooms (although the two first jumps at 1m45 could still be better).
[DONE] Segment 15 - IceCastle boss
Boss encountered: IceBall
Final save point: StoneCastle
Pretty good fight, but I'm tardy to place the 2nd hit, and it's possible to take greater risks (i.e. move before the last attack, but the fight becomes highly luck-based).
I really don't know if I should redo it or not. Hmmm.
EDIT: 1,9 seconds faster than before. A great fight!
[DONE] Segment 16 - StoneCastle boss
Boss encountered: StoneEye
Final save point: SkyTown
[DONE] Segment 17 - Sky Town treasure
Abilities: Long Shots
Boss encountered: /
Final save point: StoneCastle
[DONE] Segment 18 - FarFall and CloudRun (part 1)
Boss encountered: /
Final save point: CloudRun
[DONE] Segment 19 - CloudRun (part 2)
Boss encountered: /
Final save point: CloudRun
[DONE] Segment 20 - CloudRun boss
Boss encountered: Fluffy (skipped)
Final save point: FarFall
[DONE] Segment 21 - FarFall boss
Boss encountered: FarBall
Final save point: Grotto
At first glance, FarBall is the only boss in the game who leads to really significant time differences between two different executions. After many attempts and silent observations, I eventually came up with a diabolic action plan! I’m really proud of it, I must admit. Please don’t hesitate to give me your impressions on this one; I think you may be surprised!
EDIT: the first part is now 0,067 seconds slower (...), but the boss dies 2,8 seconds faster! Special thanks to ExplodingCabbage.
[DONE] Segment 22 - Towards BlancLand
Boss encountered: /
Final save point: BlancLand
Nothing special here. After several tests, it appears that it is not possible to freeze the fish at 24s and disintegrate it at the same time, although it happened sometimes on the second fish at 31s. I still have doubts, though. More generally, I don’t understand well why enemies are sometimes disintegrated when freezed, and sometimes don’t. It seems it is based on space and/or time criteria (in other words, when and/or from where you shoot) and may be quite random too, but I’m really not sure about it.
EDIT: 0,067 seconds faster + ghosts ambush.
EDIT 2: 0,234 seconds faster than the v1, but no ambush anymore.
[DONE] Segment 23 - BlancLand (part 1)
Boss encountered: /
Final save point: BlancLand
[DONE] Segment 24 - BlancLand (part 2)
Boss encountered: /
Final save point: The Curtain (bottom)
EDIT: 8,367 seconds faster in total! (And 0,233 seconds faster without the route change.) Thanks to ExplodingCabbage.
[DONE] Segment 25 - DarkGrotto
Boss encountered: DarkRed
Final save point: The Curtain (top)
Concerning the boss fight, you normally have to throw back the big fireball twice in order to deliver the first hit (this number is then incremented by 1 for each subsequent hit), but, if you throw it back just after it has been released, you will hit him right away.
EDIT: 0,7 seconds faster in total. The activation of the torches is faster by 0,233 seconds, and the boss fight by 0,667 seconds.
[DONE] Segment 26 - LongBeach
Boss encountered: /
Final save point: BlackCastle
EDIT: 7,8 seconds faster than the ancient segment! Thanks to ExplodingCabbage!
[DONE] Segment 27 - BlackCastle (part 1)
Boss encountered: /
Final save point: BlackCastle
EDIT: ~0,35 seconds faster than the ancient segment.
[DONE] Segment 28 - BlackCastle (part 2)
Boss encountered: /
Final save point: BlackCastle
Sorry. I keep the "open beta" for this segment, or I'll become crazy.
Actually, the BlackCastle would be a piece of cake without the "bubbles room" (a nightmare, so much time consuming!). This specific room would have been really great to speedrun with a save point just after it; but there's no such a thing, oh no! All in all, this segment is improvable by 10-12 seconds in the best case.
So if you project to verify this run (assuming that I manage to beat the final boss, of course...), don't hesitate to unleash your wrath and blame me to death!
[DONE] Segment 29 - BlackNinja
Boss encountered: BlackNinja
Final save point: Final Climb
[DONE] Segment 30 - Ghosts everywhere!
Boss encountered: /
Final save point: Final Climb
Very easy segment, but nice to watch.
Segment 31 - Final boss
05/26//2011 : segments 7 (v2), 8, 9 (v1/v2) added.
05/28//2011 : segments 10 (v1/v2) added.
05/29//2011 : segments 11, 12, 13, 14 & 15 added.
05/31//2011 : segments 12 (new), 13 (new), 14 (new) & 15 (new) added.
06/02//2011 : segments 16, 17, 18, 19, 20 (v1/v2) added.
06/03//2011 : segments 21 (v1/v2) added.
06/04//2011 : segments 22 (v1/v2/v3), 23, 24 added.
06/05//2011 : segments 25, 26 & 27 added.
06/06//2011 : segments 24 (new) & 25 (new), 26 (new) & 27 (new) added.
06/05//2011 : segments 28, 29 & 30 added.
Greetings everybody! I have begun a speedrun of An Untitled Story; an any% segmented speedrun on the highest difficulty (called "Insanity").
If you like "metroidvanias", I strongly suggest you to give this very good game a try, you won't be disappointed: http://mattmakesgames.com/games.php.
I copy below the first and most important part of my planning notes. I think it's optimal, but an error is always possible and could turn out to be quite dramatic. So, if you find out such a mistake, please tell me before it is too late... I would be forever grateful!
I will update this post as soon as a new segment is done. Some of them will be quite long, as I'll try to skip save points if they're not in the middle of my way. Of course, all comments are welcome.
[DONE] Segment 1 - NightWalk to ColdKeep
Abilities: Jump upgrade 1, Double jump, Shoot fire, Jump upgrade 2, Sticking
Boss encountered: GrottoRed, DeepCanon, ColdBlob
Final save point: NightClimb (bottom)
The NightWalk part (start to 1m10s) is nearly flawless. At 26s, it is possible to reach the platform directly from the bouncing, but it's MUCH more safer to take out the ennemy first, and jump in a second time; a very decent concession in my opinion.
The DeepTower part (1m10 to 2m30) is pretty good. At 1m13, the root ascension is fine, but could have been a little better. At 1m18, the slowdown is too important (but it's still better than touching the ceiling and be forced to jump again!). The boss went fine and the rock ennemy has been pretty well avoided. Leaving the tree was perfectly executed.
Finally, theColdKeep part (2m30 to the end) was very good. I loosed perhaps 1s at 2m38s, and the death was not far way! The third boss (ColdBlob) went fine. My first attack was a bit late (though the jump timing was excellent). I loosed some time when re-entering the builing (sometimes, green or blue cristals are thrown again the right wall).
[DONE] Segment 2 – Arrival in Sky Town
Abilities: Double jump upgrade 1, Teleport
Boss encountered: /
Final save point: Sky Town
[DONE] Segment 3 - Towards StoneCastle
Abilities: Energy jump 1
Boss encountered: /
Final save point: StoneCastle
[DONE] Segment 4 - StoneCastle
Abilities: Dive bomb, Jump upgrade 3
Boss encountered: StoneHead
Final save point: NightClimb
This boss is quite annoying for a speedrun. The 3 first hits are easy, but the final one is hardly predictable; the battle theme is monotonous and doesn't help to know when to jump.
EDIT: the v2 corrects a terrible mistake I had made towards the end (i.e. waiting for the bots to move instead of reinitializing their position by going to the adjacent screen).
By the way, it's really funny to watch the two videos side by side with a software like StereoMovie Maker.
[DONE] Segment 5 - NightClimb
Abilities: Ducking
Boss encountered: NightSpirit (skipped)
Final save point: NightWalk
[DONE] Segment 6 - Hatching
Abilities: /
Boss encountered: /
Final save point: Grotto
[DONE] Segment 7 - DeepDive
Abilities: Shoot ice, Air upgrade 1
Boss encountered: GrottoEye, DeepDragon
Final save point: NightClimb (sommet)
During my many attempts to make this segment successful, there have been great and poor fights against GrottoEye. I fear this one is slightly below average; the final hit comes a bit late, the boss dies in the right side of the room and I almost died on several occasions…
The first part in DeepDive was nearly flawless.
The wreckage part, on the other hand, was quite slow. It is possible to completely skip the air bubbles, and there I took an unnecessary amount. Finally I forgot to dive-bomb.
DeepDragon went fine. I decided to lose 1-2 seconds to get to yellow cristal (+100), which could have been dispatched to a worst place than the middle of the room...
EDIT: I wasn’t really satisfied with the first submission. Now we can talk! This 2nd version is faster by 6 seconds and provides a significantly improved GrottoEye fight, and a better wreckage part.
[DONE] Segment 8 - SkySands entrance
Abilities: /
Boss encountered: /
Final save point: SkySands (entrance)
[DONE] Segment 9 - SkySands
Abilities: Stick slide
Boss encountered: SkyMummy
Final save point: Grotto
Not bad, but there is a jump failure (2s loss and looks quite ugly), so perhaps I’ll redo this segment.
EDIT: here we go! This v2 is still far from being perfect (and that’s bothers me, because a lot of attempts were really well done, but didn’t pass the boss…), but it is nearly 2 seconds faster (not a big deal, indeed) and ends with 25 more crystals! (Well, not a big deal either, that’s right…)
[DONE] Segment 10 - FireCage
Abilities: Double jump upgrade 2, Energy jump 2
Boss encountered: FireMachine
Final save point: Grotto
I will probably record a « v2 », as I’m not convinced by this one. There are several imperfections, including a futile jump at the end of the boss fight. Moreover I feel like improving the boss fight by taking the risk to jump before the red energy thing appears, so I would have a one in two chance (x4) to be on the right side...
EDIT: 3,5 seconds faster than the first submission. Statistically, I really got lucky with the boss: I had bet on right-right-left-left, and he has met these requirements only on the fifth attempt! Otherwise, there are still imperfections here and there (pretty much the same, but believe me or not, it’s a coincidence); perhaps even a bit more, as I arrive in the boss room 6 frames later.
The next step will be the Curtain, for the enjoyment of Patashu!
All the essential abilities have now been acquired, so the order of the next areas is less important.
[DONE] Segment 11 - HighLands
Boss encountered: /
Final save point: The Curtain (bottom)
Heavily luck-based segment. I tried multiple times to improve it, but there was always a boulder to crush me; the time gained would not have been really significant, though, so let’s say it is good as it is.
[DONE] Segment 12 - The Curtain
Boss encountered: TheNinja
Final save point: The Curtain (top)
Very easy “dungeon”, but pretty hard boss – at least if you don’t find how to maximize your chances to dodge the horizontal shurikens (i.e. take the time to double-jump and see where it is safe to land).
EDIT: after several recordings, I have finally got a better Curtain ascension and a better boss fight. The boss fight is faster by nearly 0,5s and the ascension (up to the screen where the big mistake was made) is faster by 1,5s! As for the total time, from the starting point to the final hit delivered on the boss, the segment is faster by 9,367s!
Thanks to Zoonel for pointing out the big mistake.
[DONE] Segment 13 - IceCastle entrance
Boss encountered: /
Final save point: IceCastle (entrance)
EDIT: faster by 0,166s!
[DONE] Segment 14 - IceCastle
Boss encountered: /
Final save point: IceCastle
Actually easier than one may think, with the exception of the last room full of enemies (at 1m 15s). But I hate ghosts, and even more if they ambush me in the last room before the save point when my attempt so far was pretty perfect. Still, this segment is very good (yes, I mess up my double jump at 44s and almost died at 1m 32s).
EDIT: I didn’t think I could improve this segment that much, considering it is now faster by 3,133s. I gained some time in the 2nd room where I jump on the first cannonball, and in the few last rooms (although the two first jumps at 1m45 could still be better).
[DONE] Segment 15 - IceCastle boss
Boss encountered: IceBall
Final save point: StoneCastle
Pretty good fight, but I'm tardy to place the 2nd hit, and it's possible to take greater risks (i.e. move before the last attack, but the fight becomes highly luck-based).
I really don't know if I should redo it or not. Hmmm.
EDIT: 1,9 seconds faster than before. A great fight!
[DONE] Segment 16 - StoneCastle boss
Boss encountered: StoneEye
Final save point: SkyTown
[DONE] Segment 17 - Sky Town treasure
Abilities: Long Shots
Boss encountered: /
Final save point: StoneCastle
[DONE] Segment 18 - FarFall and CloudRun (part 1)
Boss encountered: /
Final save point: CloudRun
[DONE] Segment 19 - CloudRun (part 2)
Boss encountered: /
Final save point: CloudRun
[DONE] Segment 20 - CloudRun boss
Boss encountered: Fluffy (skipped)
Final save point: FarFall
[DONE] Segment 21 - FarFall boss
Boss encountered: FarBall
Final save point: Grotto
At first glance, FarBall is the only boss in the game who leads to really significant time differences between two different executions. After many attempts and silent observations, I eventually came up with a diabolic action plan! I’m really proud of it, I must admit. Please don’t hesitate to give me your impressions on this one; I think you may be surprised!
EDIT: the first part is now 0,067 seconds slower (...), but the boss dies 2,8 seconds faster! Special thanks to ExplodingCabbage.
[DONE] Segment 22 - Towards BlancLand
Boss encountered: /
Final save point: BlancLand
Nothing special here. After several tests, it appears that it is not possible to freeze the fish at 24s and disintegrate it at the same time, although it happened sometimes on the second fish at 31s. I still have doubts, though. More generally, I don’t understand well why enemies are sometimes disintegrated when freezed, and sometimes don’t. It seems it is based on space and/or time criteria (in other words, when and/or from where you shoot) and may be quite random too, but I’m really not sure about it.
EDIT: 0,067 seconds faster + ghosts ambush.
EDIT 2: 0,234 seconds faster than the v1, but no ambush anymore.
[DONE] Segment 23 - BlancLand (part 1)
Boss encountered: /
Final save point: BlancLand
[DONE] Segment 24 - BlancLand (part 2)
Boss encountered: /
Final save point: The Curtain (bottom)
EDIT: 8,367 seconds faster in total! (And 0,233 seconds faster without the route change.) Thanks to ExplodingCabbage.
[DONE] Segment 25 - DarkGrotto
Boss encountered: DarkRed
Final save point: The Curtain (top)
Concerning the boss fight, you normally have to throw back the big fireball twice in order to deliver the first hit (this number is then incremented by 1 for each subsequent hit), but, if you throw it back just after it has been released, you will hit him right away.
EDIT: 0,7 seconds faster in total. The activation of the torches is faster by 0,233 seconds, and the boss fight by 0,667 seconds.
[DONE] Segment 26 - LongBeach
Boss encountered: /
Final save point: BlackCastle
EDIT: 7,8 seconds faster than the ancient segment! Thanks to ExplodingCabbage!
[DONE] Segment 27 - BlackCastle (part 1)
Boss encountered: /
Final save point: BlackCastle
EDIT: ~0,35 seconds faster than the ancient segment.
[DONE] Segment 28 - BlackCastle (part 2)
Boss encountered: /
Final save point: BlackCastle
Sorry. I keep the "open beta" for this segment, or I'll become crazy.
Actually, the BlackCastle would be a piece of cake without the "bubbles room" (a nightmare, so much time consuming!). This specific room would have been really great to speedrun with a save point just after it; but there's no such a thing, oh no! All in all, this segment is improvable by 10-12 seconds in the best case.
So if you project to verify this run (assuming that I manage to beat the final boss, of course...), don't hesitate to unleash your wrath and blame me to death!
[DONE] Segment 29 - BlackNinja
Boss encountered: BlackNinja
Final save point: Final Climb
[DONE] Segment 30 - Ghosts everywhere!
Boss encountered: /
Final save point: Final Climb
Very easy segment, but nice to watch.
Segment 31 - Final boss
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