My feelings on The Demon Rush
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Daniel 'moooh' Wikell's practice difficulty run on the PAL version
Verifier Responses
Decision: Accept
Reason: It's a nice, tight run of a game that's been long overdue.
Daniel 'moooh' Wikell's practice difficulty run on the PAL version
Verifier Responses
Quote:
Video is ok, but there is a weird colored border around the actual screen. The color changes with the pallet.
Sound is fine.
No deaths, no cheating.
I booted up my Genesis to double check a few things, and I can say that the runner is good to go. The jump off the first camel in level 1 is so close to skipping that genie head it is not even funny. We are talking pixels here. But, after <10 attempts, I couldn't get it.
For whatever reason, I misremembered the pillar-to-the-shopkeeper being able to shoot you over the wall. Again, very close, but not possible. It may not have even saved time had you been able to do the trick - the "flying" is not very fast.
This game is my equivalent to SMB for some people; Iknow knew everything's locations, all the secrets. I never knew you could skip that music thing. I also didn't know you could skip the "big fall" in the middle of the level. Talk about impressive.
I hate the lava level. Both of them. I did enjoy the moving to the music bit. I kinda started geeking out :3
There were some very impressive skips inside the lamp. I never would have thought of jumping into midair and hoping for a hand XD
The most disappointing part of Sultan's Palace was when the runner didn't utilize the Up + B attack. Or maybe it was only me who did that every time he got on carpet.
I don't think I have ever beaten Jafar on a higher difficulty than practice. Then again, I was never as good as the runner No complaints on the last level.
I know I have watched the TAS, but I also know that the TAS never impressed me this much. Easy yes.
Sound is fine.
No deaths, no cheating.
I booted up my Genesis to double check a few things, and I can say that the runner is good to go. The jump off the first camel in level 1 is so close to skipping that genie head it is not even funny. We are talking pixels here. But, after <10 attempts, I couldn't get it.
For whatever reason, I misremembered the pillar-to-the-shopkeeper being able to shoot you over the wall. Again, very close, but not possible. It may not have even saved time had you been able to do the trick - the "flying" is not very fast.
This game is my equivalent to SMB for some people; I
I hate the lava level. Both of them. I did enjoy the moving to the music bit. I kinda started geeking out :3
There were some very impressive skips inside the lamp. I never would have thought of jumping into midair and hoping for a hand XD
The most disappointing part of Sultan's Palace was when the runner didn't utilize the Up + B attack. Or maybe it was only me who did that every time he got on carpet.
I don't think I have ever beaten Jafar on a higher difficulty than practice. Then again, I was never as good as the runner No complaints on the last level.
I know I have watched the TAS, but I also know that the TAS never impressed me this much. Easy yes.
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All right, here are my comments for the run:
- Audio/Video Quality looks all right. Also, everything looked consistent throughout the run (gems, apple count, lives, and score), so I don't see any use of cheating
- The stop-run technique was used effectively throughout. There were a few minor mistakes here and there, but none were too time-consuming. The only one that might be looked down on was the second Genie head they picked up (it can be avoided), but it was a simple jumping error. With every other level being as close to optimized as possible, I'd still accept the run.
I think this run will spark some interest for other runners to beat and, overall, it looks great! I'd say accept.
- Audio/Video Quality looks all right. Also, everything looked consistent throughout the run (gems, apple count, lives, and score), so I don't see any use of cheating
- The stop-run technique was used effectively throughout. There were a few minor mistakes here and there, but none were too time-consuming. The only one that might be looked down on was the second Genie head they picked up (it can be avoided), but it was a simple jumping error. With every other level being as close to optimized as possible, I'd still accept the run.
I think this run will spark some interest for other runners to beat and, overall, it looks great! I'd say accept.
Quote:
Video quality is okay, and there was no evidence of cheating.
Level 1 -
Good all around, although the runner could run through more enemies and take damage given that it's being played on easy.
Level 2-
Halfway through the runner jumps on two trees to reach a ledge. You can reach it by jumping off the first one.
The runner then grabs the vine, when he could simply run across the bones which is faster. This is easy mode after all.
Level 3-
Runner takes the long way around by going right after riding the 3rd rope out of the pit. A lot of time can be saved by going left and jumping the gap during the fast part of aladdin's glitched run.
Level 4-
Done well.
Level 5-
Done Well.
Level 6-
Done Well.
Level 7-
Dying 3 times lets you skip this level. Much faster than completing it.
Level 8-
Runner goes back too far to grab the balloons. You can go back just a little, and jump at them from a lower pad. He has to use about 8 balloons, whereas you can do it in 6 or less.
Level 9-
Done Well.
Level 10-
Done Well.
Good play even though there could be a few improvements here and there. I would reject this run though since skipping the carpet ride level saves so much time. I realize the runner wanted to make a no deaths run, but that's pointless given that this run is on practice mode.
If there's going to be a separate category for deaths / no deaths, then I would approve.
Level 1 -
Good all around, although the runner could run through more enemies and take damage given that it's being played on easy.
Level 2-
Halfway through the runner jumps on two trees to reach a ledge. You can reach it by jumping off the first one.
The runner then grabs the vine, when he could simply run across the bones which is faster. This is easy mode after all.
Level 3-
Runner takes the long way around by going right after riding the 3rd rope out of the pit. A lot of time can be saved by going left and jumping the gap during the fast part of aladdin's glitched run.
Level 4-
Done well.
Level 5-
Done Well.
Level 6-
Done Well.
Level 7-
Dying 3 times lets you skip this level. Much faster than completing it.
Level 8-
Runner goes back too far to grab the balloons. You can go back just a little, and jump at them from a lower pad. He has to use about 8 balloons, whereas you can do it in 6 or less.
Level 9-
Done Well.
Level 10-
Done Well.
Good play even though there could be a few improvements here and there. I would reject this run though since skipping the carpet ride level saves so much time. I realize the runner wanted to make a no deaths run, but that's pointless given that this run is on practice mode.
If there's going to be a separate category for deaths / no deaths, then I would approve.
Decision: Accept
Reason: It's a nice, tight run of a game that's been long overdue.
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